Path of the Dark Lord (5e Subclass)
Path of the Dark Lord[edit]
"Barbarian Subclass"
A wise and just ruler stands before their subjects, their eyes blazing with the fires of righteousness. They are the Dark Lord, a being who has risen to power through sheer force of will and a desire to make the world a better place. They have overcome incredible challenges and obstacles, earning the loyalty of their people and the respect of their enemies.
The Dark Lord is a master of strategy and tactics, able to outmaneuver even the most cunning opponents. They are also a formidable warrior, wielding weapons with great skill. But despite their immense power, the Dark Lord is guided by a solid moral code, always seeking to do what is right and just.
Their armies are not conquerors, but protectors, defending their people from those who would do them harm. The Dark Lord uses their influence and resources to build strong alliances and promote peace, even if it means making difficult choices or sacrifices.
While some may view the Dark Lord with suspicion or fear, those who know them understand that their power is a force for good in the world. They are a beacon of hope in times of darkness, inspiring their people to rise up and fight for what is right.
Of course, some barbarians who choose the path of the Dark Lord choose a different path. Like the following. A towering figure looms over his armies, his eyes glowing with an unholy light as he commands his minions to do his bidding. He is the epitome of darkness, his very presence filling those around him with fear and despair. For he is the Dark Lord, a being who has sold his soul to the forces of evil in exchange for immense power.
The Path of Dark Lord allows players to embody this complex and compelling character, using their powers and influence to make a difference in the world. Whether they choose to be a hero or a villain is entirely up to them. Still, the subclass offers a unique opportunity to explore the fascinating world of power and influence.
- Dark Might
The Dark Lord's willpower and abilities extend. Starting at 3rd level, while raging, once per turn when you hit a creature with a melee weapon attack, you can attack the same creature again.
- Power of the Mind
At 6th level, choose two skills or tool proficiencies. You become proficient with the chosen skill or tool. If the chosen skill is on the Barbarian's class list and you are already proficient with it, you add twice your proficiency bonus in checks with it.
- Basilisk Scales of Dark Lord
At 10th level, the Path of Dark Lord imbues the barbarian with dark, otherworldly power. As a result, the Dark Lord's skin toughens and thickens, becoming like a suit of armor. This provides an added layer of protection, making the Dark Lord even more formidable in combat.
You can use your Strength modifier, rather than your Dexterity modifier, for your unarmored AC.
- Curse of the Dark Lord
Starting at 14th level, the Dark Lord’s pact has come with a price. He deals with the forces of darkness within himself as a price. His eyes turn red as coal, reflecting the willpower within him. As such, he gains an atrocious yet fitting curse.
When a creature that can see your eyes starts its turn within 30 feet of you, you can force it to make an Intelligence saving throw with a DC equal to 8 + your proficiency bonus + your Constitution modifier using your reaction if you can see the creature. On a failed save, the target slowly starts turning into stone.
The target is restrained until the end of your next turn. If the creature rolls a 1 on the save, the creature is petrified for 1 minute or until freed by the greater restoration spell or other magic.
A creature who succeeds the save against this feature is immune to it for the next 24 hours. Creatures that can't see your eyes are also immune to this effect.
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