Path of the Crusader (5e Subclass)
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Path of the Crusader[edit]
You were born to the wilds, like many other barbarians. You learned to fight with your natural prowess and rage, allowing your unbridled power to carry you to victory... or defeat. You have come to accept that you need more than your natural power and rage. You need temperance, training, and a purpose. Why do you let your fury control you? It is time to turn this wild power into a refined weapon of war!
When you become a crusader, you create a rallying standard which you carry into battle. This rallying standard can take the form of a flag worn over your shoulder, a flag post or idol mounted on your armor, a plume on your helmet, or a rune adorning a shield, pauldron or breastplate. The only rule that one must follow when creating a rallying standard is that it must be noticeable. This can mean that a flag or plume is brightly colored, an idol or flag post must be made of vibrant and/or reflective material, and a rune must be large and contrast clearly against your armor or shield.
This primal path is very well paired with a campaign in which factional conflict is common, as a faction, or banner to herald is the thematic drive behind this archetype.
- Engine of War
When you select this primal path at 3rd level, you gain proficiency with heavy armor and may rage while wearing heavy armor. Additionally, when you gain your "Fast Movement" feature at 5th level, you can still benefit from your increased movement speed while wearing heavy armor.
- Herald of the Crusade
Starting at 3rd level, your rage inspires valor and might in your companions. When you are raging, friendly creatures within 10 feet of you add your rage damage bonus to the damage rolls of their melee weapon and unarmed attacks while you are raging. The area of effect for this feature increases to 15 feet by 10th level, and 20 feet by 14th level.
- Call of the Standard
Your presence is undeniable, and your rage is like a burning beacon. Starting at 6th level, while you are raging, hostile creatures within 10 feet of you must subtract your rage damage bonus from attack rolls targeting any creature other than you. The area of effect for this feature increases to 15 feet by 10th level, and 20 feet by 14th level.
- Crusader's Shield
Your resolve, much like your rage, makes you an unstoppable force of destruction. Starting at 10th level, you may use your bonus action to grant yourself a number of temporary hit points equal to twice your barbarian level. These temporary hit points disappear at the beginning of your next turn. You may use this feature once, and you regain use of this feature upon completion of a long or short rest.
- Avatar of the Crusade
Your rage grants you a great degree of command, and you may use your rage to empower your allies. Starting at 14th level, while raging, you may use your bonus action to exude an aura of might until the beginning of your next turn. While this effect is active, you and every friendly creature within 20 feet of you is resistant to all forms of damage. You may use this feature once per a single use of your rage.
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