Path of the Chicken (5e Subclass)

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Path of the Chicken[edit]

Barbarian Subclass

You choose to live in the order of the migthy Chicken God and take revenge for your ancestors!


Armed Trickster

Starting at 3rd level, you are proficient in Deception and Intimidation. If you already proficient in one of these skills, you gain expertise instead. In addition, when you enter your rage, you grow bird claws from your hands and and a beak from your face. These are natual weapons for unarmed strikes, which yor are proficient with. By a hit, the claws deal 1d6 + your Strength modifer slashing damage. The Beak deals 1d4 + your strength modifier piercing damage. If you hit with your claws as an action, you can attack with your beak as a bonusaction.


Scream of reversed Revenge

At 3rd levle, once after a short or long rest, you are able to scream like a rooster as a reaction. This scream wakes all creatures in 60ft., if they are able to hear you. Even such affected by the spell „sleep“. You can use this reaction, if you are surprised or see a surprised creature in 10ft., regardless of the rule of „surprised“. All surprised allies are'nt longer surprised and every opponent has to make a Wisdom saving throw (DC 8 + your proficency bonus + your Charisma modifier). By a miss, they are surprised by them self. You are every time able to scream like a rooster with no special effect.


Even a blind chicken gain a grain

At 6th level, if you roll a 1 by an attack throw, you can reroll the attack and have to use the new result. At 8th level you have a 10ft. Blindsight.


Partial Grow of Feathers

At 10th level, you gain feathers on arms, legs and neck. Once per short or long rest, you are able to glide für 10min. For every foot you sink, you can move 5ft. in each horizontal direction, without using your movement. In addition, you can use your reaction to reduce your fall damage to 0. If you fall with a grappled creatur or be grappled by a falling creature, you can only use this reaction to halfe each ones fall damage. Your feathers are also a weapon. In combate you can shoot a feather as an action. Make a range attack (reach 20ft./60ft.) with one creature as target and deal by a hit 1d6 + your ST-Mod piercing damage. In rage you are able to shoot all feathers at once. In this case, all creaturs in 10ft. have to make a Dexterity saving throw (8 + your proficency bonus + your dexterity modifier). By a Mistake a creatur gain 1d10 + your Strength modifier piercing damage. By a succsess acreatur gain halve of the damage. After you shoot all your feathers, you can't use an action or a reaction of this feature till you end a short rest and you have to end a long rest to shoot all your feathers again.


Angry Family

At 14th level, if you take damage by an attack, you can use your reaction to summon a number of ghostly chickns equal to your proficency bonus. The attacker have to make a Dexterity saving throw (8 + your proficency bonus + your dexterity modifier) for each chicken and for every mistake he gain 1d8 + your ST-Mod piercing damage. The damge of these chickens, your feathers and your unarmed strikes become magical, for the purpose to overcome resistences and immunities of non-magical damage.


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