Path of the Bruiser (5e Subclass)
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Path of the Bruiser
You are a scrappy fighter, used to getting in hand-to-hand combat. You're not afraid to get your hands dirty, and you don't always fight fair. Whether you were a boxer or a drunken brawler or a bouncer, you've seen- and participated in- many a brawl, and when you fight, you fight to come out on top.
The damage your unarmed strikes deal increases to 1d6 at 10th level.
- Dirty Fighting
You always come out on top in a brawl, and sometimes that means you fight dirty. You learn three dirty fighting techniques, as listed below. You can use a dirty fighting technique as a bonus action. If the technique requires a ability check or saving throw, the DC is equal to 8 + your Strength modifier + your proficiency bonus.
Headbutt. You ram your head into your opponent, disorienting them. Choose one creature within 5 feet of you. They must make a Constitution saving throw. On a failed save, they are stunned until the start of your next turn. On a successful save, nothing happens. A creature immune to the stunned condition cannot be affected by this technique.
Low Blow. You let loose a sweeping attack at your enemy's legs to knock them over. Choose one creature within 5 feet of you. They must make a Dexterity saving throw. On a failed save, they take 1d6 bludgeoning damage and are knocked prone. On a successful save, nothing happens. The damage increases to 2d6 at 6th level, 3d6 at 10th level, and 4d6 at 14th level. A creature immune to the prone condition cannot be affected by this technique.
Pocket Sand. You throw sand into your opponent's eyes. Choose one creature within 10 feet of you. They must make a Constitution saving throw. On a failed save, they take 1d4 piercing damage and are blinded for 1 minute. They may repeat the save at the beginning of each of their turns, ending the effect on a success. The damage increases to 2d4 at 6th level, 3d4 at 10th level, and 4d4 at 14th level. A creature immune to the blinded condition cannot be affected by this technique.
- Heavy Hitter
At 6th level, you've learned how to use your weight to hit your opponents the hardest. While raging, you may add an additional half your rage damage (rounded down) to your unarmed strikes, which stacks with your normal rage damage. In addition, you may make one unarmed strike as a bonus action.
- Evasive Fighting
At 10th level, your years of brawling have taught you how to maneuver around your opponents easily. Your movement speed increases by 10 feet, and you may take the dodge action or disengage action as a bonus action.
- Sturdy Body
At 14th level, years of taking punches have added up on your body. You gain resistance to bludgeoning, piercing, and slashing damage. In addition, while raging, you may add half your proficiency bonus to your armor class.