Path of the Annihilator (5e Subclass)

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Path of the Annihilator[edit]

rastislav-kubovic-annihilator.jpg
Annihilator by Rastislav Kubovič
Unintelligible roaring followed by the sound of flesh being carved.
—An annihilator

Barbarian Subclass

When a barbarian has yet more fury within themself, a spark of annihilation can emerge, creating a beast that could tear out the flesh and bones, and fragment the soul of their enemies with a single glare. Those who follow the path of annihilation are also called annihilators, and they are forces of pure chaos in the world, but where other warriors express their rage merely through getting stronger or bigger, the annihilator goes past that and has a seething, constant wrath that exudes an aura of terror and mercilessness, anticipating the violent demise of the annihilators' foes.

Terrifying Presence

Starting at 3rd level, while you are raging, whenever you reduce a creature to 0 hit points or score a critical hit with a melee weapon attack, you can force all hostile creatures within a 30-foot radius of you to make a Wisdom saving throw with a DC of 8 + your proficiency bonus + your Strength modifier. On a failed save, a creature is frightened of you until the end of your next turn.

In addition, during your rage, you can use a bonus action on each of your turns to force a creature within 10 feet of you to make a Wisdom saving throw against that save DC. On a failed save, the creature is frightened by you until the end of your next turn.

Annihilator's Speed

At 6th level, you are a relentless pursuer of your enemies. As a bonus action, you can move up to half your speed toward a hostile creature of your choice that you can see or hear. You must end this move closer to the creature than you started.

If the creature is frightened of you, you can move up to your movement speed towards it.

Annihilating Glare

At 10th level, you can use your bonus action to stare into the eyes of a creature that is frightened of you. When you do so, that creature must succeed on a Wisdom saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier. On a failed save, that creature takes 2d12 psychic damage.

Any creature within 5 feet of the target of this feature that is also frightened by you takes psychic damage equal to your proficiency bonus, and it continues to be frightened by you until the end of your next turn.

You can use this feature a number of times equal to your proficiency bonus, and regain your uses after you complete a long rest.

Annihilating Grasp

When you reach the 14th level, while you are raging, you can make a grapple attempt as a bonus action.

In addition, while you are grappling a creature, you can use your action to attempt to annihilate that target. When you do so, the target must make a Constitution saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier. On a failed save, the creature takes 4d10 bludgeoning damage. On a successful save, the creature takes half as much damage.

A Medium or smaller creature that has 40 hit points or fewer is instantly killed by this ability when you use your action, without the need for a save.

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