Path of Radiance (5e Subclass)

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Path of Radiance[edit]

Barbarians who follow the path of radiance, also called "Radiant Ones", are warriors from tribes that worship the sun. These Warriors gain the power of channeling the daylight, and gain the ability to generate the sunlight on their own bodies, releasing when their emotions are at their peak. When enraged, the luminescence on their bodies become strong like the true power of sun, blinding their enemies with their glory.

Luminescence

Starting at 3rd level, you can use an action, or the same bonus action used to rage, to make your skin provide illumination, shedding bright light for a 10-foot radius and dim light for another 10 feet.

If you die while the ability is activated, the luminescence fades to nothing over the course of 10 minutes. You can also choose to end the illumination without taking an action on your turn.

Radiant Burst

Starting at 3rd level, while raging, you can use your bonus action to force a creature within your luminescence area to make a Dexterity saving throw (DC 8 + your proficiency bonus + your Constitution modifier), or be hit by a explosion of radiant light, taking 2d4 radiant damage.

The damage increases to 2d6 at 6th level, 2d8 at 10th level and 2d10 at 14th level.

Purifying Glow

Starting at 6th level, you can use your light to purify creatures, getting them rid from corruption, or destroying those too far from being helped. You can use this feature a number of times equal to your proficiency bonus, and regain your uses after finishing a long rest. You can use it in the following manners:

Soothing Light. You can you can target any creature within your Luminescence bright light area with the effects of lesser restoration, without spending material components, as an action.
Destructive Radiance. As an action (or as a bonus action during rage), you can cause all creatures in the bright light of your Luminescence to make a Constitution saving throw. On a failed save, they take 3d6 radiant damage. This light is considered daylight.
Shooting Star

Starting at 10th level, you can use your action to summon the radiance of a star on a point you can see within 120 feet.

Each creature in that 20-foot-radius sphere must succeed on a Constitution saving throw or take 2d6 radiant damage. A creature doesn't need to make the save if the creature is behind total cover that is opaque.

If you are raging, the sphere's damage changes, causing 2d6 damage for each +1 rage damage bonus you have (up to a maximum of 8d6), instead of the normal damage.

Bodyburn

Starting at 14th level, you can call upon the pain of your own wounds, releasing radiance against your attacker. When you take damage from a creature within your Luminescence radius, you can use your reaction to cause damage to that creature equal to your Radiant Burst damage.

In addition, when you are raging, your Luminescence is considered daylight.

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