Path of Hybrid (5e Subclass)

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Path of the Hybrid[edit]

Due to a unique combination of two conflicting races your emotions control your form, Those who are unlucky enough to Have such conflicting racial traits are often shunned by those of both races and sometimes even their own bodies...

Transform

Starting at 3rd level, when you choose this path, your rage transforms you into an unstable and emotional creature. When you rage, you gain the following features.

  • You gain resistance to psychic, force and thunder damage types.
  • You lose part of you sanity causing those around you to feel weary.
  • Your unarmed bite deals 1d10 piercing damage, and you heal 1d6+str hp.
  • You treat your unarmed strikes and one-handed melee weapon attacks as having the reach property.
  • Your size changes causing you to grow larger.(1 size larger)
  • You have an unstable psyche, you take damage equal to d4 at lvl 3, d6 at lvl 6, d8 at lvl 10, and d12 at lvl 14.
Regeneration

Beginning at 6th level, your body is merely one of the things affected by your mind. Your body changes and mutates under the control of your emotions causing your body to regenerate equal to your constitution modifier, As well as your muscles change shape either giving you +2 dex or str during your rage.

Experimental body

Additionally, at 6th level, Lose resistances during rage but for every resistance you give up you gain +2 permanent ac or +2 str for every 2 resistances given up.

Better Blood

At 10th level, your mind sharpen, and your hide toughens, in your Raging form you deal d12+ wis damage, with a wis save of dc 10 +con +wis to one creature within sight, and you are no longer controlled by your emotions, if you hit somebody with this attack 15 times, only on the guaranteed attack the target will be hit with a wave of mental pain known as Psyche Break that stuns the target, no ability will allow them to ignore this attack, nor get back up until after the 3rd round, this action makes the user also unable to move until the third round, the dc save for this attack is 10 +con and wis x2.

The Awakening

Beginning at 14th level, your destructive habits manifest in a pure form. As a bonus action, while raging, you can choose to mark one creature for pain, for 1 minute. When you or your allies take the Attack action on your target, if you hit only that creature, you can make one more weapon attack than you normally could. At the end of the mark duration if the creature is still alive, you take irreducible psychic damage equal to the half the hp of your target. You can end this effect early, as a bonus action. After using this feature, you must take a short or long rest before doing so again.

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