Path of Hollow (5e Subclass)
Path of the Hollow[edit]
Barbarian Subclass
Barbarians who walk the Path of the Hollow are marked by their connection to the negative spiritual energy of the world. Their rage is fueled by an intense hunger to sever the ties between life and death, burning through flesh, manipulating souls, and commanding the very forces of destruction. These warriors stand as harbingers of doom, their power drawing from the hollow spaces between realms.
- Acidic Touch
Your hands, imbued with negative spiritual energy, can burn through flesh. When you hit a creature with a melee attack, the target takes an additional 1d6 acid damage.
Creatures damaged by your Acidic Touch suffer disadvantage on their next melee attack roll using Strength. Undead and constructs, and creatures resistant to acid damage are immune to this effect.
- Soul Extraction
At 6th level, you can extract the soul from a humanoid body, forcing a split between the two. You can use your action to separate the soul of a creature you hit (other than yourself) from its body temporarily.
The target must succeed on a Wisdom saving throw against a DC of 8 + your proficiency bonus + your Constitution modifier, or become incapacitated and paralyzed for 1 minute. Once you use this feature , you can't do it until you finish a long rest.
- Cero
Also at 6th level, as an Action, you can spend a use of your Rage to unleash a blast of pure negative energy, dealing necrotic damage to all creatures in a 60 by 5-foot line. Roll a number of d6s equal to half your Barbarian level (rounded up) this ability.
Creatures in the area must make a Dexterity saving throw against a DC 8 + your proficiency bonus + your Constitution modifier, halving the damage on a success.
- Garganta
At 10th level, you can open a Garganta, a portal between realms, as a bonus action. This allows you to teleport up to 60 feet to an unoccupied space that you can see.
You can use this feature a number of times equal to your Constitution modifier (minimum of once) per long rest. You can also use whenever you enter rage, as part of the same bonus action, and without spending uses.
- Negación
At 14th level, you can engulf allies in an impenetrable field of light. When a friendly creature within 30 feet of you takes damage from a hostile creature, you can create a negation field around them. This completely negates the damage and any other harmful condition from that effect, and moves the character up to 30 feet towards your position.
Once you use this feature, you can't do it again until you finish a short or a long rest.
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