Path of Asura (5e Class)

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Class Features

As a Forbidden art of Asura you gain the following class features.

Hit Points

Hit Dice: 1d8 per Forbidden art of Asura level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Forbidden art of Asura level after 1st

Proficiencies

Armor: light, medium armor, shields
Weapons: simple weapons, improvised weapons, shortswords
Tools: any one type of artisan's tools, and one musical instrument of your choice
Saving Throws: Consitution, Strength
Skills: Choose 2 from Acrobatics, Athletics, History, Insight, Religion, and Stealth.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) martial weapon or (b) any simple weapon
  • (a) Dungeoneer's pack or (b) Explorer's pack
  • Leather armor
  • If you are using starting wealth, you have 4d4 × 10 gp in funds.

Table: The Forbidden art of Asura

Level Proficiency
Bonus
Features
1st +2 Qi 0, Unarmored Defense
2nd +2 Qi 7, Qi Gong, Demon destruction art
3rd +2 Qi 10,
4th +2 Ability Score Improvement, Qi 10, Way of the rampaging Demon
5th +3 Qi 20, Extra Attack
6th +3 Qi 20, Asura art of annihilation
7th +3 Qi 24,
8th +3 Ability Score Improvement, Qi 24, Art of the unending red night
9th +4 Qi 30,
10th +4 Qi 30, Forbidden Demon annihilation art
11th +4 Qi 42,
12th +4 Ability Score Improvement, Qi 42,
13th +5 Qi 50,
14th +5 Qi 50,
15th +5 Qi 57,
16th +5 Ability Score Improvement, Qi 57,
17th +6 Qi 72,
18th +6 Qi 72,
19th +6 Ability Score Improvement, Qi 80,
20th +6 Qi 80,


Unarmored Defense[edit]

At 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Constitution modifier + either your Strength or Dexterity modifier.


Qi Gong[edit]

Beginning at the second level, you can store and manipulate enough Qi to use. Your access to this energy is represented by a number of Qi Threads. You have a number of Qi Threads determined by your level, as shown in the Qi Threads column, plus your Wisdom Modifier.


Demon destruction art[edit]

Also at 2nd level, Your hunger for power and an annihilation are slowly turning you into a rampaging creature of destruction. Each successful attack you make, you lose 1 Qi, If your Qi reaches 0 you experience Qi deviation and your Red Qi takes control of you for up to your proficiency bonus per turn (DM controls character), until you are knocked unconscious, your Qi is sealed or you are killed. You also have no limit to your Qi while in this state.


Way of the rampaging Demon[edit]

At the 4th level you have inherited the art of asura turning your Qi into red. Your damage die for unarmed attacks are now 1D6 + your Strength or Dexterity modifier and have a range of 30 feet, this changes to 1D8 at level 6 and 1Dd10 at level 10. Each successful attack you make you gain +1 to your damage which stack per turn to a maximum of your proficiency bonus. This bonus increases to +2 at level 6 and +3 at level 10. Also When you take the attack action and attack with nothing but your unarmed strikes, you can take a bonus action to make the attack action again.


Extra attack[edit]

Beginning at the 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.


Asura art of annihilation[edit]

At 6th level. Your Qi has evolved into a dark red symbolizing your rage and power. You let lose your killing aura, Creatures lower than you level are feared for one turn. Each of your turns in combat you must spend 5Qi per turn. As long as you are conscious and have Qi Threads left you gain the following benefits.

  • As a bonus action, you can force a number of creatures up to your wisdom modifier within 30 feet to make a Strength saving throw or be pushed to 10 feet away from you. If they collide with another player or object, both take 1d10 force damage and fall prone. At the 10th level, you can target any creature you can see and the damage increases to 2d10.
  • Attacks made against you in your sight are made at disadvantage.
  • When you hit a creature with a unarmed attack, you can expend Qi Threads up to your proficiency bonus to deal force damage to the target, in addition. The extra damage is 1d8 per Qi Threads to a maximum of 6d8.
  • Your speed is doubled and you gain a fly speed equal to your movement speed and you are unaffected by difficult terrain.
  • You can spend 2Qi to dodge an attack but you must roll an agility check to the attacking creature to succeed.

You can dismiss this art as an action.


Art of the unending red night[edit]

At 8th level, Once per turn, when you take the Attack action on your turn, you can spend 10Qi threads attack with a barrage of Qi strikes in either a 30-foot cone, a 40-foot line that is 5 feet wide (your choice), or a 20-foot circle centered on self. Each creature in that area must make a Dexterity saving throw against your Strength save DC, taking necrotic damage equal to four rolls of the your unarmed die + your Dexterity or Strength modifier on a failed to save, or half as much damage on a successful one. If the cone or line only targets one creature, it takes double damage. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 2 ki Threads to use this feature again. Additionally, whenever you hit with an attack and critically strike, you can choose to hit twice instead of dealing critical strike damage.


Forbidden Demon annihilation art[edit]

At 10th level , once per long rest if Demon destruction art is activated, you now have control. After this effect wears off you get 2 levels of exhaustion and become paralyzed for the number of turns you used this art.

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Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Multiclassing[edit]

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Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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