Path of Arcane Rage, Variant (5e Subclass)
From D&D Wiki
Path of The Arcane Rage V2[edit]
Barbarian Subclasses
Barbarians from the arcane rage path are warriors that can connect with the magical powers of the weave through their rage. When they enter in a furious state, the chaotic forces of magic start to flow towards their bodies, allowing them to cast spells. Their rage not only increases their endurance and enhances their strength, but also empower the magic itself, that are released in a marvelous display of power.
- Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells.
Barbarian Level |
Cantrips Known |
Spells Known |
—Spell Slots per Spell Level— | |||
---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | |||
3rd | 2 | 3 | 2 | — | — | — |
4th | 2 | 4 | 3 | — | — | — |
5th | 2 | 4 | 3 | — | — | — |
6th | 2 | 4 | 3 | — | — | — |
7th | 2 | 5 | 4 | 2 | — | — |
8th | 2 | 6 | 4 | 2 | — | — |
9th | 2 | 6 | 4 | 2 | — | — |
10th | 3 | 7 | 4 | 3 | — | — |
11th | 3 | 8 | 4 | 3 | — | — |
12th | 3 | 8 | 4 | 3 | — | — |
13th | 3 | 9 | 4 | 3 | 2 | — |
14th | 3 | 10 | 4 | 3 | 2 | — |
15th | 3 | 10 | 4 | 3 | 2 | — |
16th | 3 | 11 | 4 | 3 | 3 | — |
17th | 3 | 11 | 4 | 3 | 3 | — |
18th | 3 | 11 | 4 | 3 | 3 | — |
19th | 3 | 12 | 4 | 3 | 3 | 1 |
20th | 3 | 13 | 4 | 3 | 3 | 1 |
- Cantrips
- You learn two cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level.
- Spell Slots
- The Arcane Rage Spellcasting table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
- For example, if you know the 1st-level spell Shield and have a 1st-level and a 2nd-level spell slot available, you can cast Shield using either slot.
- Spells Known of 1st Level and Higher
- You know three 1st-level sorcerer spells of your choice, two of which you must choose from the abjuration, evocation or transmutation spells on the sorcerer spell list.
- The Spells Known column of the arcane rage Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. Each of these spells must be an abjuration, evocation or transmutation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
- The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
- Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration, evocation or transmutation spell, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
- Spellcasting Ability
- Charisma is your spellcasting ability for your arcane rage spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a arcane rage spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
- Reckless Mana Strike
Beginning at 3rd level, your arcane rage is powerful but unstable, and in place of spells you instead channel magic directly into your attacks. When you hit a creature with a melee weapon attack while reckless attacking, you can expend one spell slot to deal force damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8.
- Magical Fury
At 6th level, your mastery of the magic that fuels your rage has advanced so far that you are no longer prevented from casting or concentrating on spells while raging. In addition, you gain advantage in concentration saves while you are Raging and casting a spell during your turn counts as another condition for preventing your rage from ending prematurely.
- Regenerative Magic
At 10th level, the magic that fuels your rage also fuels your very life energy. Whenever you consume a spell slot while raging, you gain an amount of hit points equal to your Constitution modifier + the spell slot level.
- Magic Resistance
At 14th level, the powerful magic surrounding your rage protects you against the dangers of the arcane. You have advantage on saving throws and resistance to damage against spells and other magical effects while you are Raging.
Back to Main Page → 5e Homebrew → Character Options → Subclasses