Path Sin of Wrath (5e Subclass)

From D&D Wiki

Jump to: navigation, search

Path of the Sin of Wrath[edit]

Barbarian' '

Barbarians who follow this path embrace the capital sin of wrath, which allows them to channel their wrath of this sin through their rage.

Wrathful Fists,

Starting at 3rd level, when you rage, you can unleash powerful, wrath-enhanced strikes. Your unarmed strikes deal 1d10 + your Strength modifier bludgeoning damage. Additionally, once on each of your turns when you hit a creature with an unarmed strike while raging, you can force the target to make a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier). On a failed save, the target is stunned until the end of your next turn.

Unyielding Assault,

At 6th level, your relentless attacks can overwhelm your enemies. When you hit the same creature with two unarmed strikes on your turn, you can attempt to grapple the target as a bonus action without provoking an opportunity attack. Additionally, your unarmed strikes against a grappled creature deal an additional 1d8 bludgeoning damage.

Fury Unleashed,

At 10th level, you can channel even greater power into your unarmed strikes. When you hit a creature with an unarmed strike while raging, you deal an additional 2d8 bludgeoning damage. Additionally, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Unleash the Beast,

At 14th level, your rage triggers a redish aura coming off you. When you enter your rage, you can choose to activate this aura, which lasts for the duration of your rage. While in rage:

-Beastial Might: Your unarmed strikes deal an additional 3d10 bludgeoning damage. You gain advantage on all unarmed strikes.

-Rageful Slam: Whenever you hit a creature with an unarmed strike, you can knock it prone. If the target is knocked prone by this attack, it takes an additional 3d6 bludgeoning damage.

-Dominating Force: While transformed under Unleash the Beast, when you hit a creature with an unarmed strike, you can exert your overwhelming presence to dominate the battlefield. Choose one of the following effects:

-Compel Attention: The target must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Strength modifier). On a failed save, the target is compelled to focus its attacks on you until the end of your next turn, granting advantage to your allies against this target.

-Force of Will: Force the target to make a Charisma saving throw (DC = 8 + your proficiency bonus + your Strength modifier). On a failed save, the target is paralyzed by fear, unable to move or attack until the start of your next turn.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: