Paraphrys (3.5e Class)
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Paraphrys[edit]
Paraphrys are focused upon Chaos. They use chaotic energy to power powerful paraphryia, similar to spells, to defeat foes.
Making a Paraphrys[edit]
Typically good as a support role, they provide good firepower, and can buff and debuff, but they bring little in the way of skills.
Abilities: Charisma is needed for their abilities, and Dexterity is needed to aim their Energy Blasts.
Races: Usually humans, but Tieflings are also common.
Alignment: Any Chaotic
Starting Gold: 3d6×10 gp (105 gp).
Starting Age: Simple
Level | Base Attack Bonus |
Saving Throws | Special | Energy Pool | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Paraphryic Focus | 0 | |||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Paraphryic Energy Pool, Recharge, Paraphryia, Paraphrys Guise | 1 | |||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +1 | +3 | Energy Blast 1d6 | 2 | |||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +1 | +4 | Paraphrys Guise | 3 | |||||||||||||||||||||||||||||||||||
5th | +3 | +1 | +1 | +4 | Improved Guise, Energy Blast 2d6 | 3 | |||||||||||||||||||||||||||||||||||
6th | +4 | +2 | +2 | +5 | Blast Trick, Paraphryia | 4 | |||||||||||||||||||||||||||||||||||
7th | +5 | +2 | +2 | +5 | Energy Blast 3d6 | 5 | |||||||||||||||||||||||||||||||||||
8th | +6/+1 | +2 | +2 | +6 | Paraphrys Guise | 6 | |||||||||||||||||||||||||||||||||||
9th | +6/+1 | +3 | +3 | +6 | Energy Blast 4d6, Fast Recharge | 6 | |||||||||||||||||||||||||||||||||||
10th | +7/+2 | +3 | +3 | +7 | Greater Guise, Paraphryia | 7 | |||||||||||||||||||||||||||||||||||
11th | +8/+3 | +3 | +3 | +7 | Energy Blast 5d6 | 8 | |||||||||||||||||||||||||||||||||||
12th | +9/+4 | +4 | +4 | +8 | Paraphrys Guise, Blast Trick | 9 | |||||||||||||||||||||||||||||||||||
13th | +9/+4 | +4 | +4 | +8 | Energy Blast 6d6 | 10 | |||||||||||||||||||||||||||||||||||
14th | +10/+5 | +4 | +4 | +9 | Paraphryia | 11 | |||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +5 | +5 | +9 | Energy Blast 7d6, Elite Guise | 12 | |||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +5 | +5 | +10 | Paraphrys Guise, Quick Recharge | 13 | |||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +5 | +5 | +10 | Energy Blast 8d6 | 14 | |||||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +6 | +6 | +11 | Blast Trick, Paraphryia | 15 | |||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +6 | +6 | +11 | Energy Blast 9d6 | 16 | |||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +6 | +6 | +12 | Paraphrys Guise, Perfect Guise | 17 | |||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: Paraphrys are proficient with flails and clubs.
Paraphrys are not proficient with any armor or shields.
Paraphryic Focus (Ex): A Paraphrys is attuned to Chaos. He gains a +1 bonus to Initiative rolls, and may add one fourth of her class level (to a maximum of her Charisma modifier) to her AC.
Paraphryic Energy Pool (Ex): At 2nd level, a Paraphrys has a small pool of 'Paraphric Energy Points', EP, that she uses to conjur her paraphryia.
Recharge (Ex): A Paraphrys' Energy pool recharges one point every turn. At levels 9 and 16, the rate of recharge increases.
Paraphryia (Ex): A Paraphys has an omnibus of 'paraphryia', which are similar to spells. Conjuring a paraphryia is a standard action and costs 2 EP, unless stated otherwise. At level 2, and every 4 levels after that (6, 10, etc.) a Paraphrys chooses one paraphryia from the below list. The number of times he may conjur a paraphryia is limited only by the amount of EP he has.
A Will Save, DC 10 + (class level/2) + the Paraphrys’ Charisma modifier, negates any Paraphryic effect.
- Heal: Heal target ally for 1d10 + Charisma modifier.
- Haste: Gain +10ft. to speed this round.
- Frighten: Target enemy become shaken for Charisma modifier rounds.
- Distract: Target gets –4 bonus on Listen, Search, Sense Motive, and Spot checks.
- Steady: Gain +3 insight bonus to saving throws.
- Vigor: Gain 5 temporary hit points.
- Modify: Provide target with a +2 enhancement to one ability and a -2 to another for Charisma modifier rounds. This paraphryia cannot target Charisma or Constitution, and costs 5 EP
- Fly: Gain a fly speed of 15ft (poor) for Charisma modifier rounds.
- Feather Fall: Negate 50ft of falling damage. This paraphryia costs 3 EP
- Regenerate: Heal yourself for Charisma modifier. This paraphryia costs 4 EP, but then may be conjured repeatedly for only 1 EP.
Paraphrys Guise (Ex): A Paraphrys may channel his Chaos power through himself. He may maintain a 'guise' that enhances him by spending 1 EP every round he wishes to maintain it. At level 2, and every level divisible by 4 after that, he picks one of the following guises.
- Reinforced: He gains a +1 armor bonus to AC. This bonus stacks with other armor bonuses.
- Insightful: He gains a +1 insight bonus to to-hit. This bonus stacks with other insight bonuses.
- Power: He gains a +2 bonus to damage.
- Health: He gains a +1 magical bonus to Constitution.
- Grace: He gains a +1 magical bonus to Dexterity.
- Cunning: He gains a +1 magical bonus to Charisma.
- Vampirism: His Energy Blasts heal him for 1 HP. (Cannot be taken until level 4)
- Vengeance: When he is attacked, he deals 1 damage to the person who attacked him. (Cannot be taken until level 12)
- Attentive: He gains a +2 insight bonus to initiative. This bonus stacks with other insight bonuses.
Energy Blast (Ex): As a standard action, a level 3 Paraphrys may spend 1 EP loose an Energy Blast at one foe. This is a ranged touch attack at his highest BAB, and has a range of 25 + 5(Charisma modifier). His base damage is given in Table: The Paraphrys, and then he adds his Charisma modifier.
Improved Guise (Ex): A level 5 Paraphrys has improved his Paraphryic Guise ability. All of the bonuses given by the guises are doubled.
Blast Trick (Ex): At 6th level, a Paraphrys may enhance his Energy Blast ability. As a swift action, he may apply one of the following tricks to his next blast.
- Wide: The Energy Blast is a Cone, with a range equal to his regular range −10ft.
- Explosive: The Energy Blast causes a 10ft burst at the targets location.
- Extended: The Energy Blast has +15 distance.
- Delayed: The Energy Blast deals no damage. Instead, the turn after you hit them they must make a Will save or take your Energy Blast damage +4d6.
- Point-Blank: The Energy Blast is touch range, but deals an additional 4d6 damage.
Fast Recharge (Ex): At level 9, a Paraphrys' recharge rate increases to 2 points per round.
Greater Guise (Ex): A level 10 Paraphrys has improved his Paraphryic Guise ability. All of the bonuses given by the original guises are tripled.
Elite Guise (Ex): A level 15 Paraphrys has improved his Paraphryic Guise ability. All of the bonuses given by the original guises are quadrupled.
Quick Recharge (Ex): At level 16, a Paraphrys' recharge rate increases to 3 points per round.
Perfect Guise (Ex): A level 15 Paraphrys has improved his Paraphryic Guise ability. All of the bonuses given by the original guises are hextupled.
Ex-Paraphrys[edit]
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
Epic Paraphrys[edit]
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | Energy Blast 10d6 | ||||||||||||||||||||||||||||||||||||||||
22nd | |||||||||||||||||||||||||||||||||||||||||
23rd | Energy Blast 11d6 | ||||||||||||||||||||||||||||||||||||||||
24th | |||||||||||||||||||||||||||||||||||||||||
25th | Energy Blast 12d6 | ||||||||||||||||||||||||||||||||||||||||
26th | |||||||||||||||||||||||||||||||||||||||||
27th | Energy Blast 13d6 | ||||||||||||||||||||||||||||||||||||||||
28th | |||||||||||||||||||||||||||||||||||||||||
29th | Energy Blast 14d6 | ||||||||||||||||||||||||||||||||||||||||
30th | |||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
Paraphryic Energy Pool: Your EP increases by two every level.
Human Paraphrys Starting Package[edit]
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Campaign Information[edit]
Playing a Paraphrys[edit]
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
Paraphrys' in the World[edit]
“ | <-Some quote from a character of this class-> | ” |
—<-NPC name->, <-race-> <-class-> |
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
Paraphrys Lore[edit]
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | <-common knowledge->. |
10 | <-not so common knowledge->. |
15 | <-rare information->. |
20 | <-very rare information->. |
Paraphrys' in the Game[edit]
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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