Paradox (5e Class)
From D&D Wiki
- 1 Paradox
- 2 Paradox Features
- 2.1 Time Clusters, Refined Senses, Fractured Armor
- 2.2 Esper Calibration, Force Extraction
- 2.3 Overcharged, Asclepius
- 2.4 Ability Score Improvement
- 2.5 Extra Attack, Fracture Armor Improvement
- 2.6 Time Control
- 2.7 Schrödinger's cat
- 2.8 Fractured Armor Improvement
- 2.9 Unstable Mind
- 2.10 Timed Reality Marble
- 2.11 Extra Attack
- 2.12 Reverse Theory
- 2.13 Timeless Body
- 2.14 Seal of Time
- 2.15 Fractured Mind
- 2.16 Reality Marble
- 2.17 Paradox Spell List
A human faces multiple orcs as they charge him. Suddenly they're looking the opposite way, the human forms a fractured space in front of them and fires an unstable vortex at them and destroys the orcs molecules one by one. An elf faces a tsunami as it approaches her party. She leers at the water and lifts her hand up then down, transporting her party to an empty plane, it's cold.
As a Paradox your powers are beyond comprehension. Time and Space bend to your will, but will damage your mind. You will need a strong will and mind to become one, even then it's a lot on the mortal body. Use fragments of the past as your weapon and support your party or disorient the enemy.
Creating a Paradox
What made you to become a Paradox? Did the gods do this to punish you for messing with time, did you just want to see your loved ones, or did you want to change the future or past. Whatever the reason when playing as a Paradox, you can have any personality just make sure that there's a clear driving force for you character(Being crazy is not a personality it's mental stability).
- Quick Build
You can make a Paradox quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution. Second, choose the Far Traveler(http://dnd5e.wikidot.com/background:far-traveler) background. Third for roleplaying purposes your character must hold something dear to them, like a photo or an item of sorts.
As a Paradox you gain the following class features.
- Hit Points
Armor: Fracture Armor
Tools: Alchemist Supplies
Saving Throws: Constitution, Intelligence, and Dexterity
Skills: Choose 4 from Acrobatics, Athletics, Deception, Insight, Investigation, Perception, Stealth, Survival.
You start with the following equipment, in addition to the equipment granted by your background:
- Fractured Armor
- (a) Synths(2) or (b) Melee Weapon
- Personal Possession of the Past(Ex. Broke sword, jar of ashes, burnt photo.)
- If you are using starting wealth, you have 4d6 in funds.
|1st||+2||Time Clusters, Refined Senses, Fractured Armor|
|2nd||+2||Esper Calibration, Force Extraction|
|4th||+2||Ability Score Improvement|
|5th||+3||Extra Attack, Fractured Armor Improvement|
|8th||+3||Ability Score Improvement|
|9th||+4||Fractured Armor Improvement|
|10th||+4||Unstable Mind, Time Control|
|11th||+4||Timed Reality Marble|
|12th||+4||Ability Score Improvement|
|15th||+5||Timeless Body, Time Control|
|16th||+5||Ability Score Improvement|
|17th||+6||Seal of Time|
|19th||+6||Ability Score Improvement|
|20th||+6||Reality Marble, Time Control|
Time Clusters, Refined Senses, Fractured Armor
Starting at level 1, you gain Time Clusters, Refined Senses, Fractured Armor Improvement.
- Time Clusters
As you throw a hand gesture of your choice, you fire three projectiles each dealing 1d6 (Every 5 levels the damage is increased by 1d6)
- Refined Sense
You become proficient in Insight.
- Fractured Armor
You gain +2 armor class
Esper Calibration, Force Extraction
At 2nd level you gain the following abilities
- Esper Calibration
As you become more adept with your powers you can ride your designated weapon or synth increasing your speed by 15ft.
- Force Extraction
As you fight monsters you are inclined to grab a sample from each special species only once.(You must have at least hit them once to gain the knowledge.) As you are informed on the creatures resistances.
At 3rd level you gain the following abilities
You feel as if you forgot something but you cluster have become more powerful. (Deal an extra d6 when you attack with an Overcharged.)
You can use your synths to scan and heal you or your allies (2d6 increases per 3 levels.)
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra Attack, Fracture Armor Improvement
At 5th level, you gain one more attack and increase you ac +2.
At level 6 you feel the power course through you. Once per long rest, you are able to cast one spell that you know without expending a spell slot. (You gained the ability to cast one additional spell at 10th, 15th, 20th)
At 7th level, you fire a erratic spell that goes everywhere. (Roll a 1d100 if it's lower than 50 then you hit yourself with the spell if it's higher than 50 then you hit your target.)
Fractured Armor Improvement
Gain +2 to your ac.
At 10th level, you become more unstable, slowly losing the grasp of the situation then everything becomes clear. You begin to feel like you can create a whole new world within your mind.
Timed Reality Marble
Upon reaching 11th level, you can create a plane based off of your cognition. This plane can only last up to 5 minutes. The range to catch targets would be a 30ft radius. In this world fragments of your past can be shown, voices start to fade in and out. Depending on your character, you mind can be fragile like glass or hard as iron. Motifs like that would appear within the Reality Marble.
You gain another attack.
Upon casting Reverse Circle, Reverse Stigma, and Force Finger and calling a reverse theory they gain the following
- Reverse Circle
You now appear above the target and fire the energy.
- Reverse Stigma
You can change the way a target faces.
- Force Finger
You can now stick the ball of energy on a target, after their turn they would have to roll a Str DC 15 to get it off or take 4d6.
Your body seems to be aging backwards or maybe forwards?
Seal of Time
Once per long rest, you are able to cast three spells that you know without expending a spell slot.
You're becoming more obese with your goal, losing sight of what's an ally or foe sometimes even. You become aloof and break habits to create new ones. You feel a great surge of power coming from your mind.
Perfection, you created a world to where everything is clear to you. In the Reality Marble you can now cast Distortion and Rupture to deal 20d6 bludgeon damage and 20d6 necrotic damage.
Paradox Spell List
- 1st Level
Force Finger, Reverse Circle, Mind Break
- 2nd Level
Phase Shift, Void Light, Particle Shot
- 3rd Level
Gravity Compression, Void Crash
- 4th Level
- 5th Level
Psionic Break, Gravity Field
- 6th Level
- 7th Level
Void Breaker, Dark Matter Combustion
- 8th Level
- 9th Level