Pantin (5e Race)

From D&D Wiki
Jump to navigation Jump to search

Pantin[edit]

(Pantin is one of the possible translation of Puppet in French)

Physical Description[edit]

The size of a Pantin changes depending on the race taken as a model and the materials use to make the Pantin

History[edit]

The Pantins are made by the most talented puppeters of the world. The creation of a Pantin is really time-consuming and expensive in materials, the pantin can be bond to a Magician or a puppeter but can also have a free will if a source of power is implanted inside one part of the Pantin.

Attitudes and Beliefs[edit]

The Pantins who have a free will usually don't know the evil and are easily scared or traumatized but some find that aspect of life really intriguing and try to join a guild or a group of adventurer to feed their thirst for knowledge.

Pantin Names[edit]

The Pantin choose its name if its creator don't choose it first. It can vary from what the Pantin know or what it will see in books and other stories.

Pantin Traits[edit]

Pantin are puppets made to live outside by themselves
Ability Score Increase. Your Constitution or your Strength score increases by 2.
Age. Pantin are crafted and don't age they are Eternal however they can be killed
Alignment. Pantins are more likely to be chaotic neutral or neutral.
Size. The size of a pantin vary from the race taken as a model if your creator didn't use a model your size is more likely to be Medium
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Artificial body. You are not made of flesh but from a special material as a result, you do not feel pain nor weather like cold or heat, you do not need to eat, sleep, breath, drink, nor can you become hungry or thirsty, or be put to sleep via magical effects. When you take a long rest, you must spend at least three hours in repairing your damaged part and three more hours repairing your articulations, if not repair enough your articulation will squeak and you will have a disadvantage on stealth checks
Languages. You can speak, read, and write Common, the language of the race you're based on and one language of your choosing.
Subrace. The material you are crafted from can have a great effect on your body and abilities.

Pantin Materials[edit]

Made of Wood[edit]

You body is made of one of the strongest wood existing

Ability Score Increase. Your Wisdom score increases by 1.
Carveable. As you are carved from wood, your body is vulnerable to slashing damage.
One with Nature. Having come from nature itself you are more in tune with forests. you can whoose to speak elvish or sylvan.
Not so waterproof. Your wooden body allow you to float on water but the moisture can make you mold if you don't repair yourself often, if your body is moldy you will have vulnerable to bludgeoning damage.
Fire hazard. Because of your wooden body you are vulnerable to fire but if your body is already moldy your wood is too wet to be burnt

Sculpted on Rock[edit]

You are a Pantin made from Rock and given life.

Ability Score Increase. Your Constitution score increases by 1.
Fleshless. Without organic limbs, you are immune to poisons and diseases.
Hard Rock. Rock are tough and durable. While unarmored, your Armor Class is equal to 14 + your Constitution modifier. You may use a shield and still gain this benefit.
Heavy weight. Rock is a really heavy material. Your Dexterity score decreases by 2.

Other Optional Bonus Traits[edit]

These traits are optional and can be used to enhance your story. Roll a d4 or choose one.

0.00
(0 votes)

Back to Main Page5e HomebrewRaces

d4 Bonus Trait
1 Homage. Your Pantin was designed with someone in mind. You can take one trait from the original creature or race.[1]
2 Beautious. You were made to be extremely pleasing to the eye. As such, you have advantage on all Charisma checks you make to influence living creatures that can see you.
3 Special Guard. You were built to protect the weaks. You gain proficiency with martial melee weapons.
4 Lost Explorer. You were built for adventure. You gain proficiency with Navigator's Tools.
  1. This trait is incompatible with Wonderbound.