Pantheran (5e Race)

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Pantheran[edit]

The red-eyed ones of the jungle are its children. They will kill us if we approach their territory.

Physical Description[edit]

Pantherans are tall humanoid black panthers. They have jet black fur all over their bodies, save for their underside, which is usually grey. What makes them special is their eyes, which are not the usual gold, but red. This gives them a demonic and angry sort of appearance, which is appropriate, as their very biology is that of a mad, efficient killer. Pantheran bodies are highly muscled, though reasonably toned so they aren't hulking masses. Their lithe bodies allow for ease of movement, as well as bursts of strength when the situation dictates. Like tabaxi, pantheran are equipped with sharp claws and teeth perfect for a carnivore.

History[edit]

The pantherans were evolved from the great cats favored by the god of war, Tempus. Panthers are the favored animal of Tempus, and he would keep a select few to bequeath onto his favored champions. According to pantheran legend, some panthers were so ferocious and bloodthirsty that Tempus honored their fighting will by granting them a human shape to partake in the activities of civilization and its many wars. These were the first pantherans. They came to the world as harbingers of war in Tempus' raging image. While their numbers are few, they have remained a presence in certain parts of the world where peace is tenuous at best.

Society[edit]

Typically, pantherans are actually nomadic. Their homeland is unknown, since they were transformed from the act of a god after having been removed from their original home. They travel in war-bands when they are plentiful, and in mercenary groups when they are less than ten members. They seek conflict to fight in and travel to war-torn parts of the world to participate in bloodshed. For as long as there is battle, the pantheran camp out in that area. This belligerent upbringing is said to be drilled into their females and young so that they carry the famous pantheran fighting spirit of war. Others theorize, however, that they have the spirit of battle itself from Tempus.

Their groups usually raise their children on the go, training them in tactics and fighting style from early ages. Males are expected to be protectors while females are given the role of rearing the young. However, there are some pantheran war bands led by female warrior protectors as well.

Pantheran Names[edit]

Names for the pantherans are tied to that of war. Favorable names imply strength and courage, while runts are given derogatory names to indicate their futures as shield-bearers and servants of true vanguard warriors. Titles in war feats are very important, as they are markers of one's strength and achievements. Naming conventions between genders differ very slightly, with only a feminine ending vowel to differentiate for females. Warbands sometimes also have tribe names that attach to the main name.

Title: Swordbreaker, Head Harvester, Blood Reaper

Male: Cy, Thon, Stonefist, Fury, Zar, Arthon

Female: Cyra, Larana, Chyra, Zarna, Nathali, Lithea

Tribes: Suna, Azix, Fayrth, Ravendar

Pantheran Traits[edit]

Ferocious big cats of wars
Ability Score Increase. Your Dexterity score increases by 2, and your Strength score increases by 1.
Age. Tempus' divine touch allows pantherans to live up to 150. However, their violent lifestyle means most die by 50.
Alignment. Most pantherans are neutral, like their god. Their lust for battle makes them often chaotic.
Size. Their lithe bodies can be as tall as 7 feet. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Red Rage. Your bloodlust manifests as hatred for your enemies when you are injured in the heat of battle. When you take damage from an attacking creature, you have advantage on your next attack roll against that creature. You can use this feature a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
Lithe Strength. You are proficient in the Acrobatics and Athletics skills.
War Tactician. You have advantage in Wisdom (Insight) checks to deduce formations and tactics from maps and simulations.
Claws. You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Languages. You can speak, read, and write in Common and one additional language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 0'' +2d6 160 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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