Panther (3.5e Creature)

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Size/Type: Medium Animal
Hit Dice: 5d8+10 (32 hp)
Initiative: +4
Speed: 40 ft. (8 squares), climb 20 ft.
Armor Class: 16 (+4 Dex, +2 natural), touch 14, flat-footed 12
Base Attack/Grapple: +3/+6
Attack: Claw +7 melee (1d4+3)
Full Attack: 2 claws +7 melee (1d4+3) and bite +7 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 2d4+3
Special Qualities: Low-light vision, scent.
Saves: Fort +6, Ref +10, Will +5
Abilities: Str 16, Dex 19, Con 15, Int 3, Wis 12, Cha 8
Skills: Balance +11, Climb +10, Hide +8*, Listen +5, Move Silently +11, Spot +5
Feats: Multiattack, Weapon Finesse
Environment: Warm forests
Organization: Solitary or pair
Challenge Rating: 4
Treasure: None
Alignment: Any
Advancement: 6–7 HD (Medium)
Level Adjustment:
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Panthers are very versatile, opportunistic hunters. They have a very broad diet, eating rodents, reptiles, amphibians, insects, birds and sometimes fish. They will generally hunt between the twilight and night time hours. Mostly hunting locally on prey of medium sized animals, while opportunistically taking others prey.

Panthers can grow up to 6.7 feet long and can weigh up to 350 pounds.


Panthers will usually stalk their prey before leaping atop them, to claw and bite as they rakes with their rear claws.

Improved Grab (Ex): To use this ability, a panther must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a panther charges, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +7 melee, damage 2d4+4.

Skills: Panthers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth as well as in forested or dark areas, the Hide bonus improves to +8.


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