Pale Pegasus (5e Creature)
Pale Pegasus[edit]
Large undead, neutral evil Armor Class 17 (natural armor)
Proficiency Bonus +5 Confer Death's Resistance. The pale horse can grant resistance to necrotic and radiant damage to anyone riding it. Master's Bond. The pale horse is bound to a single master. The horse's master can use an action to summon it, causing the pale horse to immediately appear in the closest unoccupied space to its master. Trample. If the pale horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the pale horse can make another attack with its hooves against it as a bonus action. ACTIONSMultiattack. The pale horse can use its Frightful Presence. It then makes two attacks with its hooves. Hooves. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage plus 13 (3d8) necrotic damage. Frightful Presence. Each creature of the pale horse's choice that is within 120 feet of the pale horse and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the pale horse's Frightful Presence for the next 24 hours.
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This is one of a group of necrotic horses. The others are pale yearling, pale horse, and the pale stallion. |
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