Paladinesque (3.5e Optimized Character Build)

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Starting[edit]

Starting Ability Scores (Before Racial Adjustments): Str: 14 , Dex: 15 , Con: 12 , Int: 10 , Wis: 10 , Cha: 11

Race (Templates):Strongheart Halfling
Racial Traits:+2 Dexterity, –2 Strength. Strongheart halflings are quick, agile, and good with ranged weapons, but they are small and therefore not as strong as other humanoids.
Small: As a Small creature, a strongheart halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
Strongheart halfling base land speed is 20 feet.
Halflings gain one extra feat at 1st level, because they have a strong drive to compete and many opportunities to practice their skills.
+2 racial bonus on Climb, Jump, and Move Silently checks. Strongheart halflings are agile, surefooted, and athletic.
+2 morale bonus on saving throws against fear: This bonus stacks with the strongheart halfling’s +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and slings. Throwing and slinging stones is a universal sport among Strongheart halflings, and they develop especially good aim.
+2 racial bonus on Listen checks. Strongheart halflings have keen ears.
Favored Class: Rogue. A multiclass strongheart halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.


Starting Ability Scores (After Racial Adjustments): Str: 12 , Dex: 17 , Con: 12 , Int: 10 , Wis: 10 , Cha: 11

Progression[edit]

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Spells per Day Special
Fort Ref Will 0 1
1st Fighter 1 +1 +2 +0 +0 Mounted Combat, Ride-by Attack, Spirited Charge - -
2nd Ranger 1 +2 +4 +2 +0 1st Favored Enemy, Track, Wild Empathy - -
3rd Ranger 2 +3 +5 +3 +0 Mounted Archery Combat Style - -
4th Ranger 3 +4 +5 +5 +1 Endurance - - +1 Dexterity
5th Ranger 4 +5 +6 +6 +1 Weapon Finesse Animal Companion - - ACF: Lose spellcasting, gain bonus feat
6th Cleric 1 +5 +8 +6 +3 Skill Focus (Handle Animal) Turn Undead 3 1
7th Prestige Paladin 1 +6/+1 +10 +6 +3 Detect evil, smite evil 1/day, Turn Undead 4 2 +1 level of existing divine spellcasting class
8th Prestige Paladin 2 +7/+2 +11 +6 +3 Divine grace, lay on hands, special mount 4 2 +1 Wisdom
9th Beastmaster 1 +8/+3 +13 +8 +3 Devoted Tracker Animal companion, wild empathy 4 2
10th Wild Plains Outrider 1 +9/+4 +15 +8 +3 Animal companion/special mount, ride bonus, wild plains stalker 4 2
11th Wild Plains Outrider 2 +10/+5 +16 +8 +3 Wild plains swiftness 4 2
12th Wild Plains Outrider 3 +11/+6/+1 +17 +10 +5 Natural Bond Wild plains offensive 4 2 +1 Charisma
13th Halfling Outrider 1 +12/+7/+2 +17 +12 +5 Mount, Alertness, Ride bonus 4 2 AC +1
14th Halfling Outrider 2 +13/+8/+3 +17 +13 +5 Defensive riding 4 2
15th Halfling Outrider 3 +14/+9/+4 +18 +13 +6 Tremendous Charge Unbroken charge 4 2 AC +1
16th Halfling Outrider 4 +15/+10/+5 +18 +14 +6 Stand on mount 4 2 +1 Dexterity
17th Halfling Outrider 5 +16/+11/+6/+1 +18 +14 +6 Leap from the saddle 4 2 AC +3
18th Halfling Outrider 6 +17/+12/+7/+2 +19 +15 +7 4 2
19th Halfling Outrider 7 +18/+13/+8/+3 +21 +12 +11 Evasion 4 2 AC + 4
20th Halfling Outrider 8 +19/+14/+9/+4 +21 +14 +11 Full mounted attack 4 3 +1 Dexterity


Ability Scores (At level 19): Str: 12 , Dex: 20 , Con: 12 , Int: 10 , Wis: 11 , Cha: 12



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