Paka (5e Creature)
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Paka[edit]
Medium humanoid (shapechanger), chaotic evil Armor Class 14 (leather armor)
Skills Acrobatics +7, Deception +3, Stealth +7 Canine Antipathy. The paka has disadvantage on Charisma checks with canines. Keen Sight. The paka has advantage on Wisdom (Perception) checks that rely on sight. Shapechanger. The paka can use its action to polymorph into a cat-humanoid hybrid or back into its alternate form, which is a human or elf. Its statistics, other than its AC, are the same in each form. Any equipment it, is wearing or carrying isn’t transformed. It reverts to its hybrid form when it dies. Speak with Felines. The paka can communicate with cats as if they shared a language. ACTIONSMultiattack. The paka makes two attacks: one with its claws and one with its rapier. Claws (Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. Rapier (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Feline Allies. The paka establishes a telepathic bond with a cat or similar feline that it can see that is within 60 feet of it. The cat must succeed on DC 13 Wisdom saving throw or be charmed by the paka. While the target is charmed, the paka can perceive through its senses. The bond lasts for 10 minutes, until the cat moves out of range, or the paka chooses to end the effect as a bonus action. Lick Wounds (Recharges after a Short or Long Rest). The paka regains 5 (1d10) hit points.
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A vicious race of cat-people and distant relatives to the tabaxi, the paka live inside human communities and prey upon humankind. Able to pass easily for human, they spend years sowing disorder, mistrust and turning house cats against their owners before being discovered. In their true form paka look like humanoid cats with short tawny fur covering their bodies, pointed ears and long tails that balance their agile movements. Paka can change their shape to more resemble their feline origins, but they are not lycanthropes and cannot transmit their powers in any way. When transformed, the paka’s face becomes much more catlike, developing a smaller blackish nose, whiskers, and sharp teeth. Not Your Friendly Neighbourhood Catgirl. They are likely to embody negative stereotypes of cats, and most of them are cruel and indolent. Paka are prone to plotting revenge for even the most trivial slights, and bear an enmity against humans that is so ancient that its origins are unknown even to them. Even those few paka who are not evil tend to distrust humans. Cats Against Dogs. One method for detecting a paka is through dogs and other canines. Domesticated dogs will bark and raise their hackles; feral canines will attack. Even werewolves (in human or wolf form) will take an instant disliking to a paka in disguise. This doesn’t necessarily mean that the lycanthrope will know a cat person for what it truly is, but something about it will just seem wrong. Paka Communities. Most paka are semi-nomadic, moving from place to place when times are tough and settling down when opportunities to torment humans present themselves. They are fond of using domestic cats as spies and informants, and larger cats as beasts of battle, and frequently keep cats of all kinds as pets. Families are typically matrilineal, and several unrelated mothers may raise their children cooperatively. “Sister” and “aunt” are common honorifics among female paka, but male paka are more likely to be loners. |
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