Pact of the Specter (5e Class Feature)
Pact of the Specter[edit]
Warlock feature Pact Boon
- Ethereal Sight Your patron has granted you the power peer into the world of the undead. You can see 60 feet into the Ethereal Plane when you are on the Material Plane, and vice versa.
- Specter You also have a specter bound to you - be it a person you couldn't let go of or a fallen warrior who wants to see their duties fulfilled. It gains the stats of a specter, keeping its allignment, Intelligence, Wisdom, Charisma, proficiencies and languages from when it was alive. It is under the same restrictions as a familiar conjured by the Find Familiar spell. If it falls to 0 Hit Points its form vanishes from every plane. It constitutes after 24 hours and appears in a spot within 5 spaces of you or within. You can telepathically communicate with the specter as long as you are on the same plane. To understand each other, you each must mentally use a language the other knows. The specter is permanently on the Ethereal Plane and can affect and be affected only by other creatures on the Ethereal Plane, and creatures on the other plane can’t perceive it unless they have a special ability that lets them perceive things on the Ethereal Plane. You can take Eldritch Invocations with the Pact of the Chain requirement. If you do so the benefits for the familiar are transferred to the specter.
Pact of the Specter Invocations[edit]
Unsettling Whispers
The specter can use Vicious Mockery. Instead of insults the specter uses unsettling whispers. The cantrip upgrades as if you were the caster of the spell. The specter can use Dissonant Whispers a number of times equal to your proficiency bonus. The spell level equals your warlock spell slot level.
Etheral Travel
As an action the specter can move from the Ethereal Plane into the Material Plane, and vice versa. While in the Ethereal Plane it can use an action to use Hit Dice to regain Hit Points as if on a short rest.
Veiled Claws
prerequisite: Ethereal Travel
Whenever a creature that occupies the same space as the specter starts its turn, the specter can deal 1d4 necrotic damage. The damage die increases when you reach level 5 (1d6), 11 (1d8), 17 (1d10).
Ghostly Helper
The specter gains proficiency in a number of skills equal to your proficiency bonus.
Bound Knowledge
prerequisite: 3rd level
As long as you and the specter are within 60 feet of one another you can add each another's bonus to a check either of you make. You can do so after the d20 was rolled but before you know the result. You can use this feature a number of times equal to half your Warlock level and regain all uses on a long rest.
Learn from the other side
prerequisite: 3rd level
The specter gains proficiency in your Saving Throws and in 1 skill you are proficient with. You learn one skill, tool or language the specter is proficient with.
Bound Pain
prerequisite: 3rd level
When the specter is taking damage, you can use your reaction to take the damage (rounded down) instead. The specter heals half the Hit Points (rounded down) when Hit Points are restored to you by a spell.
Incorporeal Translator
prerequisite: 5th level
You can cast Speak with Dead without expending a spell slot as along as the specter is within 10 feet of both you and the target of the spell.
Development Beyond
prerequisite: 5th level
The specter gains extra Hit Points equal to your Warlock level and shares your saving throw proficiencies.
Helping Hand
prerequisite: 5th level, Veiled Claws
The specter can grant Advantage on an attack targeting a creature occupying the same space as the specter, using an Action, Bonus Action, or Reaction.
Spectral Blink
prerequisite: 5th level
When you are about to get damaged, you can take a reaction to switch places with the specter as long as it is within a 100 feet from you. If you do so the specter is the target of the attack and its effect.
Eldritch Blink
prerequisite: 5th level
You can cast Blink without expending a spell slot. If the specter is within 5 feet of you when you travel between the planes, you can take it with you.
Ghostly Shield
prerequisite: 5th level
The specter can use a reaction to defend a creature within 5 feet of the specter. Increasing the defended creature's AC by 5 for one turn, causing the attack to potentially miss. You can use this feature once and regain the ability to use it after a short or long rest.
Horrifying Visage
prerequisite: 7th level
The specter can use Horrifying Visage: Each non-undead creature within 60 feet of the ghost that can see it must succeed on a Wisdom saving throw against your spell save DC or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours.
Unrelenting Claws
prerequisite: 9th level, Veiled Claws
Whenever a creature that occupies the same space as the specter is dealt damage, the specter can choose to activate its Veiled Claws feature.
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