Pact of the Specter (5e Class Feature)

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Pact of the Specter[edit]

Warlock feature Pact Boon


  • Ethereal Sight Your patron has granted you the power peer into the world of the undead. You can see 60 feet into the Ethereal Plane when you are on the Material Plane, and vice versa.


  • Specter You also have a specter bound to you - be it a person you couldn't let go of or a fallen warrior who wants to see their duties fulfilled. It possesses the stats of a specter, keeping its allignment, Intelligence, Wisdom, Charisma, skill proficiencies and languages from when it was alive. Its proficiency bonus equals yours. It is under the same restrictions as a familiar conjured by the Find Familiar spell. If it falls to 0 Hit Points its form vanishes from every plane. It constitutes after 24 hours and appears in a spot within 5 spaces of you or within. You can telepathically communicate with the specter as long as you are on the same plane. To understand each other, you each must mentally use a language the other knows. The specter is permanently on the Ethereal Plane and can affect and be affected only by other creatures on the Ethereal Plane, and creatures on the other plane can’t perceive it unless they have a special ability that lets them perceive things on the Ethereal Plane. You can take Eldritch Invocations with the Pact of the Chain requirement. If you do so the benefits for the familiar are transferred to the specter.

Pact of the Specter Invocations[edit]

Unsettling Whispers

The specter can use Vicious Mockery. Instead of insults the specter uses unsettling whispers and deal Necrotic damage. The cantrip upgrades as if you were the caster of the spell. The specter can use Dissonant Whispers a number of times equal to your proficiency bonus per long rest. Instead of a discordant melody it creates a haunting melody and deals Necrotic damage. The spell level equals your warlock spell slot level.


Ethereal Travel

As an action the specter can move from the Ethereal Plane into the Material Plane, and vice versa. While in the Ethereal Plane it can use an action to use Hit Dice to regain Hit Points as if on a short rest.


Veiled Claws

prerequisite: Ethereal Travel

Whenever a creature that occupies the same space as the specter starts its turn, the specter can deal 1d4 necrotic damage. The damage die increases when you reach level 5 (1d6), 11 (1d8), 17 (1d10).


Ghostly Helper

The specter gains proficiency in a number of skills equal to your proficiency bonus.


Bound Knowledge

prerequisite: 3rd level

As long as the specter and a friendly (to the specter) creature are within 15 feet of one another they can add the other's bonus to a skill check either of them make. This must be done before the roll. This feature can be used a number of times equal to half your Warlock level (rounded up) and regain all uses on a long rest.


Learn from the other side

prerequisite: 3rd level

The specter gains proficiency in your Saving Throws and in 1 skill you are proficient with. You learn one skill, tool or language the specter is proficient with.


Bound Pain

prerequisite: 3rd level

When the specter is taking damage, you can use your reaction to take the damage instead. The specter heals half the Hit Points (rounded down) when Hit Points are restored to you by a spell.


Incorporeal Translator

prerequisite: 5th level

You can cast Speak with Dead without expending a spell slot as along as the specter is within 10 feet of both you and the target of the spell.


Development Beyond

prerequisite: 5th level

The specter gains a bonus to its AC equal to half your Warlock Level (rounded down) and shares your saving throw proficiencies.


Spectral Blink

prerequisite: 5th level

When you are about to get damaged, you can take a reaction to switch places with the specter as long as it is within a 100 feet from you. If you do so the specter is the target of the attack and its effect.


Eldritch Blink

prerequisite: 5th level

You can cast Blink without expending a spell slot. If the specter is within 5 feet of you when you travel between the planes, you can take it with you.


Ghostly Shield

prerequisite: 5th level

The specter can use a reaction to defend a creature within 5 feet of the specter, that is targeted by an attack roll, increasing the defended creature's AC by 5 until the start of their next turn, causing the attack to potentially miss. You can use this feature a number of times equal to your proficiency bonus per long rest.


Horrifying Visage

prerequisite: 7th level

The specter can use Horrifying Visage: Each non-undead creature within 60 feet of the ghost that can see it must succeed on a Wisdom saving throw against your spell save DC or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours.


Unrelenting Claws

prerequisite: 9th level, Veiled Claws

Whenever a creature that occupies the same space as the specter is dealt damage, the specter can choose to activate its Veiled Claws feature.



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