Pact of the Shroud (5e Pact Boon)

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Your patron has granted you a mystical cloak to shield you from harm. As an action on your turn, you can summon your pact shroud, which takes the form of a cloak, robe, mantle, or similar article of clothing of your choice. While wearing the shroud, you gain access to an extradimensional space within it. The space can hold up to 30 pounds of material that can fit within a 3 cubic foot space. As you gain experience, the space within your shroud expands. Its capacity improves by an additional 30 pounds in a 3 cubic foot space for each level you gain. While summoned, you can spend an action or bonus action retrieving any item you've placed within your pact shroud. Items are otherwise inaccessible without the use of your pact shroud.

While wearing your pact shroud, you gain proficiency and expertise with Stealth checks if you are not already an expert with it, and proficiency with Dexterity saving throws.

Your pact shroud disappears if it is more than 5 feet away from you for 1 minute, if you use this feature again, if you dismiss your shroud (no action required), or if you die. It also disappears if placed into another extradimensional space, or vice-versa. Instead of creating an astral rift, your shroud simply vanishes and cannot be conjured again until you perform a special ritual during a short or long rest. Any contents contained within your shroud remain inaccessible until such time that you can conjure it anew.

You can bond a magical cloak, outfit, or robe (but not armor) as your pact shroud by performing a similiar ritual over a short or long rest. Once bonded, it gains all of the abilities of your pact shroud. You cannot bond sentient clothing, and you can only have one pact shroud at a time.

Eldritch Invocations[edit]

Cloak of Winds
Prerequisite: 5th level, Pact of the Shroud
You gain a continuous feather fall effect while wearing your pact shroud. You also gain proficiency with Acrobatics and Athletics, but only while wearing your pact shroud.

Cloak of Wonders
Prerequsite: 7th level, Pact of the Shroud
If your pact shroud is bound to a magic item that requires attunement, that attunement does not count against the normal limit of how many items you can attune to. In addition, your pact shroud now grants you an Armor Class equal to 10 + your Constitution bonus + your Charisma modifier + your Dexterity modifier.

Cowl of Shadows
Prerequisite: 15th level, Pact of the Shroud
When using your Shroud of Shadow invocation, you can cast greater invisibility at will instead of invisibility without expending a spell slot.

Protective Cowl
Prerequisite: Pact of the Shroud
As a reaction when you take damage while wearing your pact shroud, you can have your shroud absorb some of the damage. You gain resistance to the damage from that attack, but your pact shroud disappears into an explosion of darkness that deal 2d10 necrotic damage and you must finish a short or long rest before you can summon it again.

Cloak of shadow
Prerequisite: 5th level, Pact of the Shroud
While wearing your attuned equipment, you can become a black flying sphere (flying speed : 30ft) for the duration of 3 + (your proficiency bonus) minute. You must finish a short or long rest before you can use this aspect again.

Mist of darkness
Prerequisite: Pact of The Shroud, 10th level
When wearing your pact clothing, you can create an opact black mist 10 feat around you that last until your next turn. Your target must make an Wisdom saving throw or get blinded until your next turn. Don't stay in the mist for to long, the effect also applies to you.

Dracula's augure
Prerequisite: pact of the shroud, be a vampire, have a cloak as a pact clothing.
you can now pass trought solid object whil in your mist form. While in human form, everybody think that you are a simple human, even true sight can pass trough your disguise. You can now choose to transform your target into vampire after you bite them. You can now shapeshit into a wolf. you are no more affected by magic negation.

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