Pact of the Demonic Dragon (5e Subclass)

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Pact of the Demonic Dragon[edit]

Using a fusion of Dragonic Blood empowered by Demon Blood, this class focuses on Melee rather than ranged.

You will be detected as a Dragon and a Fiend when being detected via divine sense or other such skills.

Draconic Blood[edit]

At 1st level, you choose one type of dragon as your ancestor. You gain resistance to the damage type of your chosen dragon.

The damage type associated with each dragon is used by other features of this origin.

  • Black Acid
  • Blue Lightning
  • Brass Fire
  • Bronze Lightning
  • Copper Acid
  • Gold Fire
  • Green Poison
  • Red Fire
  • Silver Cold
  • White Cold

Demonic Runeblade[edit]

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

When you choose this subclass, you gain the power to imbue your weapon with demonic energy which allows you to mystically channel your will through a particular weapon, when complete the imbued weapon will have Dragoic & Abyssal runic writing upon it. Whenever you finish a long rest, you can touch one weapon that you are proficient with when you attack with that weapon. It deals damage equal to your dragon type and you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. You have the ability to summon your bonded weapon to your hand as a bonus action.

Your bonded weapon acts as your spellcasting focus.

Body of the Dragon Fiend[edit]

As magic flows through your body, it causes enhanced physical traits to emerge. Additionally, parts of your skin are covered by a thin sheen of dragon-like scales.

When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

Your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Demonic Blood & Sorcery[edit]

At 6th level, Your Demonic Blade gains a +1 bonus to attack and damage rolls, and if you make the attack action, you can attack twice, instead of once.

Whenever you make a melee attack with your bonded weapon, you can choose to expend a spell slot to deal an additional 2d8 Slashing damage per level of the spell slot expended. and you can reduce the creature’s speed to 0 feet until the end of your next turn.

Imbued Magic[edit]

At 14th level Your Demonic Blade shimmers with Magical energy gaining 1d8 damage of your Dragon Type as separate Magical damage.

Manifest Wings[edit]

At 18th level, you gain the ability to sprout a pair of dragon wings or demonic wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

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