Pact of the Cursed Warrior Warlock (5e Subclass)
Pact of the Cursed Warrior[edit]
Warlock Subclass
Legends tell of a powerful warrior locked in time. This warrior is bearing the burden of a powerful cursed undead sword. By wielding this sword he prevents it from causing untold destruction by resisting its effects. In a quest to destroy the sword, the warrior gains immense strength and inspires others around him through his tales. His tales reach far and wide and begin to inspire others to emulate his path. The ageless warrior begins to get deified and soon finds himself strong enough to share his magic with others through devotion to his cause.
Through dedication to his cause, Aolec was able to melt his legendary sword in the Engine of Creation with the aid of his party. He spun the tales personifying their magics as the Sacred Flame, and bestows similar magics to those that devote their life to a similar cause.
Alternate Subclass Description[edit]
When playing a Cursed Warrior, work with your DM to fabricate a hero of legend that can inspire followers. You do not need to use the lore provided above.
As a Cursed Warrior you gain a connection to a mythical warrior of legend who dedicated their life to destroying cursed items. You may have chosen this path for a noble cause, attuning to cursed items to prevent others from falling to their effects. Or, you seek power through curses, collecting and using items others would not be able to wield.
2024 PHB, Author's Version[edit]
Cursed Warrior Spells[edit]
The magic of your patron ensures that you always have certain spells ready; when you reach a Warlock level specified in the Cursed Warrior Spells table, you thereafter always have the listed spells prepared.
Warlock level | Spells |
---|---|
3 | Absorb Elements, Locate Object, spiritual weapon, enhance ability |
5 | Fireball, Elemental Weapon, Bestow Curse |
7 | Fire shield, Private Sanctum |
9 | Greater Restoration, Legend Lore |
Level 3: Broken Body[edit]
You can sacrifice your vitality by using hit die to enhance ability checks and attack rolls to resist negative effects. You can expend a Warlock hit die and add the number rolled to a d20 check before you know the outcome of the roll. When you expend a Warlock hit die in this way it becomes Necrotic. Necrotic dice can be expended in the same ways Hit Die can, including being used for this ability, however, you take necrotic damage equal to the number rolled when expending a Necrotic die.
Level 6: Cursed Empowerment[edit]
Your body begins to feel the effects of channeling curses through it. You also learn to sacrifice your body to gain unnatural resilience.
- When you fail a saving throw, you may take on one level of exhaustion. If you choose to do so, you may treat the effects of the saving throw as a success rather than a failure. You may do this a number of times per day equal to your Charisma modifier.
- You can ignore the effects of a number of levels of exhaustion equal to half your proficiency bonus, rounded up.
Level 10: Cursed Vigor[edit]
You gain the following benefits:
- You gain one attunement slot, but it can only be used to attune to a cursed item.
- As a reaction, you can spend up to two hit die to reduce incoming damage by the amount rolled.
When you make a saving throw you can expend one hit die to count negative modifiers from Exhaustion, spell effects, or other effects as positive.
[edit]
Your perpetually cursed patron grants you power to afflict others. You always have the Bestow Curse spell prepared. You can cast this spell for free once a day, when you cast this spell in this way you may choose up to two effects from the spell Bestow Curse. The spell save is increased by one for each Necrotic Hit Die you currently have. Once you use this feature, you can't do so again until you finish a long rest.
2014 PHB, Community's Version[edit]
Expanded Spell List[edit]
Spell Level | Spells |
---|---|
1st | Inflict Wounds, Bane |
2nd | Locate Object, Spiritual Weapon |
3r | Blink, Elemental Weapon |
4th | Fire shield, Private Sanctum |
5th | Greater Restoration, Legend Lore |
Cursed Attunement[edit]
When you choose this class at 1st level, you have an affinity with curses. You gain a special attunement slot, called Cursed Attunement. You can use this slot to attune with a cursed magical item. This attunement doesn't count against your maximum of three attunement slots.
Broken Body[edit]
Starting at 1st level, you can sacrifice your vitality to enhance ability checks and attack rolls to resist negative effects. You can expend a Warlock hit die and add the number rolled to a d20 check before you know the outcome of the roll.
Whenever you use a hit dice like that, you gain a Necrotic Die, which is a d8. You can have a maximum number of Necrotic Dice equal to your Warlock level. When you hit a creature with a weapon or spell attack, you can spend your Necrotic Dice and cause damage equal to the number rolled. Alternatively, you can use an Action to touch a creature within 5 feet and spend your Necrotic Dice to cause necrotic damage equal to the dice spent.
The maximum amount of Necrotic Dice you can spend in a single turn equals your Charisma modifier (minimum of 1).
Cursed Empowerment[edit]
At 6th level, your body begins to feel the effects of channeling curses through it. You also learn to sacrifice your body to gain unnatural resilience. When you fail a saving throw, you can suffer one level of exhaustion to turn that fail into a success instead.
You ignore Disadvantage on saving throws granted by your Exhaustion when you use this feature. In addition, whenever you have Exhaustion, you no longer have Disadvantage on attack rolls, and gain a bonus to your damage rolls equal to your current Exhaustion level.
Once you use this feature, you can't do it again until you finish a short or a long rest.
Cursed Vigor[edit]
At 10th level, your body is empowered by the latent curse in your body. Whenever you take damage, you can spend Necrotic Dice up to your maximum, and reduce the damage by the number rolled. If the attacker is within 5 feet, that creature take necrotic damage equal to the amount you reduced.
In addition, the negative effects of exhaustion are reduced by 1. For example, at 3 levels of exhaustion, you suffer the negative effects of 2 levels. You still die after reaching 6 levels of exhaustion.
[edit]
At 14th level, your perpetually cursed patron grants you power to afflict others. You learn the bestow curse spell. This spell doesn't count against your maximum number of spells known.
In addition, you can cast Bestow Curse as a 5th-level spell, targeting two creatures of your choice within range. When you do so, you can spend one Necrotic Die per target to reduce the result of their save by the number rolled. Once you cast a spell in this manner, you can't do it again until you finish a long rest.
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