Pact of the Automaton (5e Pact Boon)

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Pact of the Automaton[edit]

You gain proficiency with leatherworker's tools and you learn the mending cantrip. If you already knew that cantrip, you learn a warlock cantrip of your choice.

Your patron grants you the ability to create an incarnate bastion. It's friendly to you and your companions, and it obeys your commands. See its game statistics in the incarnate bastion stat block, which uses your proficiency bonus (PB) in several places. You determine the creature's appearance and whether it has two legs or four; your choice has no effect on its game statistics.

In combat, the bastion shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the bastion can take any action of its choice, not just Dodge.

If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your leatherworker's tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The incarnate bastion returns to life after 1 minute with all its hit points restored.

At the end of a long rest, you can create a new incarnate bastion if you have leatherworker's tools with you. If you already have a bastion from this feature, the first one immediately perishes. The bastion also perishes if you die.

You can view the stat block here.

Eldritch invocations[edit]

Improved Bastion[edit]

Prerequisites: Pact of the Automaton, level 8

Your Incarnate Bastion becomes more powerful:

  • Your incarnate bastion gains a +2 bonus to Armor Class.
  • Whenever your incarnate bastion uses its Deflect Attack, the attacker takes force damage equal to 1d4 + your Charisma modifier.
Greater Bastion[edit]

Prerequisites: Pact of the Automaton, level 12

Your incarnate bastion now uses the lesser flesh golem stat block, with the following modifications:

Hit Points. = 4 + your Charisma Modifier + 8 times your warlock level (the bastion has a number of Hit Dice [d8s] equal to your warlock level)

Deflect Attack. The bastion imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the bastion.

Repair (4/Day). The magical threads holding the bastion together restore 3d8 + PB hit points to itself or to one construct or object within 5 feet of it.

Berserk. Get rid of it.

Supreme Bastion[edit]

Prerequisites: Pact of the Automaton, level 18

Your Incarnate Bastion now uses the flesh golem stat block, with the following modifications:

Hit Points. = 6 + your Charisma Modifier + 10 times your warlock level (the bastion has a number of Hit Dice [d8s] equal to your warlock level)

Deflect Attack. The bastion imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the bastion.

Repair (5/Day). The magical threads holding the bastion together restore 3d8 + PB hit points to itself or to one construct or object within 5 feet of it.

Berserk. Get rid of it.

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