Pact of Perfect Pitch (5e Subclass)

From D&D Wiki

Jump to: navigation, search

The Perfect Pitch[edit]

Warlock Subclass

The Perfect Pitch isn't really a single entity but more of a sentient being that composes all sound and rhythm that exist in the universe. Thoughts whispered, words spoken, spells uttered gave it knowledge, power and intelligence.

Many perceive it to be a part of nature of perhaps nature is a part of it. Everything is composed of a Perfect Pitch. They rhythm of ones breath or heartbeat, the sounds of clashing weapons, music from instruments, the whistling of the wind, he rustling noise of leaves, the trickling sound of brooks; all things heard make it's essence.

The Perfect Pitch is not seen as good or evil for it holds no true morals as mortals see it. It is a living compilation of that is heard which also includes the wails of the suffering and dying. As such, the Perfect Pitch upholds a greater ideal, the hormonic rhythm of the universe. It acknowledges that it is acceptable to permanently silence things which create discord that ruins this hormonic rhythm. However, one must not be too careless to destroy this cosmic rhythm by silencing too much or the wrong things..


Expanded Spell List

The Perfect Pitch lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Level Spells
1st level command, healing word
2nd gift of gab, silence
3rd mass healing word, speak with plants
4th compulsion, divination
5th commune, geas


Linguist

Starting at 1st level, you are gifted with a greater grasp of languages. You learn two additional languages of your choice and you learn an additional language every time your proficiency bonus increase.


Universal Speech

At 1st level, your patron grants you a temporary boon to understand and speak all languages for 1 hour. You regain the use this ability again after a short or long rest or by spending a 2nd level spell slot or higher. NOTE: This ability does not work with reading, writing or signing aspect of languages; only the verbal aspects of a language. Words of Reason: Starting at 6th level, your inflection and voice add more credence to your ability to make yourself believable and persuasive. You gain proficiency in the Deception and Persuasion skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.


Words of Reason

Starting at 6th level, your inflection and voice add more credence to your ability to make yourself believable and persuasive. You gain proficiency in the Deception and Persuasion skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.


Keen Hearing

At 10th level, your sensitivity to sound has increased. You gain proficiency in the Perception skill if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses this proficiency. Anyone trying to use stealth within 30 feet of you, can do so at disadvantage. When you must save against spells or abilities that deal Thunder damage you save at a disadvantage.


Echolocation

Starting at 14th level, you are able to use sound to see a mental image of the world around you. You gain blindsight at 30 feet but can't use this blindsight while deafened or silenced.



Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: