Pack Master (5e Subclass)
Pack master[edit]
Ranger Subclass
A Revised beast master subclass, you are never alone, always followed by your tamed companions, you formed a magical and physical bond with your creatures, and they will follow you to the ends of the realm.
- Alpha of the pack
Starting at 3rd level, you gain the ability to bond with up to a number of creatures equal to half your level, rounded up, and whose total CR cannot go above your level divided by 3, rounded down. When you gain this feature at level 3, you gain a creature you can currently possesses. For future creature, you can tame any creature whose Intelligence is higher than 1 and lower than 5 or is friendly toward you (at the discretion of your DM). To tame a creature, you will need to research and go to where the creature lives, track down the creature and attempt to form a bond with the creature. This will cost you 10g for each day that you attempt to tame the creature, each time you attempt to tame a creature, you make an (Animal Handling check against a DC of 10 + (2 * CR), you can only make a singular attempt each day and you need to succeed a number of time equal to its CR * Intelligence, unless the creature is intelligent and willing, than it's just a number of times equal to its CR. You have advantage on your (Animal Handling check if the creature you're attempting to tame is a baby, and the cost for the attempt is halve if the creature lives in your favored terrain. (A creature will still count as in your favored terrain if it is native or was found in your favored terrain) You can tame more creatures than your maximum would allow, but you can't have them following you during an adventure, as they would be too hard to control. During combat, all your creature of the same race share their initiative.
- Follow my lead!
Startin at 3rd level, you gain the ability to commend your creatures with whistling and hand gestures. As a bonus action, you whistle while pointing at an enemy, signaling to your creature to attack this creature, giving all your creatures an additional d4 to hit, until the end of your next turn.
- Pack Rider
Starting at 7th level, you gain advantage to all rolls related to your mount and the riders of your creatures(you excluded) add your proficiency to their (Animal Handling checks. If your mount is one of your tamed creature, you can add the Dexterity mod of your mount to your AC. The size restriction for you to mount a creature is no longer a size larger, the same size as you. Additionally, for each tamed creature currently following you, other tamed creature gain +1 to their damage and AC.
- Flock of Iron
Starting at 11th level, all your tamed creatures have double hit points and Hit Dice. When one of your tamed creature fall to 0 hit point, your creature add your proficiency to its death saving throw, and you have advantage to heal that creature and when you heal one of your creature, that creature regains an additional amount of hit points equal to your spellcasting modifier, in addition of the amount normally regained.
- Master of Fauna
Starting at 15th level, when you or your mounted tamed creature receive damage, you can choose to reduce the damage received by half. Also, when ever one or more of your tamed creature need to make a saving throw, that creature has advantage, and if your creatures need to make a saving throw to take half damage on a success, they take none, and take half damage on a failed save.
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