Pachyrhinosaurus (5e Creature)

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Pachyrhinosaurus[edit]

Large beast (ceratopsian), unaligned


Armor Class 17 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 45 ft.


STR DEX CON INT WIS CHA
19 (+4) 8 (-1) 17 (+3) 2 (-4) 11 (+0) 5 (-3)

Proficiency Bonus +3
Senses passive Perception 10
Languages
Challenge 5 (1,800 XP)


Charge. If the pachyrhinosaurus moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the pachyrhinosaurus can make one stomp attack against it as a bonus action.

Sure-Footed. The pachyrhinosaurus has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

ACTIONS

Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.


Pachyrhinosaurus is the only ceratopsian that is exclusive to polar and sub-polar climates. These herbivores are unique amongst their ceratopsian brethren due to the lack of a nasal horn. While not the most social of ceratopsians, they form small herds of seven to twelve members for protection from predators such as gorgosaurus.

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