PFSRD:Detonate

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Detonate

School evocation [acid, cold, electricity, or fire]; Level alchemist 4, sorcerer/wizard 4

Casting Time 1 standard action

Components V, S, M (two vials; one containing acid and one containing an alkaline solution worth a total of 50 gp)

Range 30 ft.

Area 30-ft.-radius spread centered on you

Duration 1 round, then instantaneous

Saving Throw Reflex half; Spell Resistance yes

You flood yourself with a potent surge of elemental energy. One round after completing the casting of the spell, the energy explodes from your body.

When this spell creates the explosion of energy, choose one of the following four energy types: acid, cold, electricity, or fire. The explosion inflicts 1d8 points of damage of that energy type per caster level (maximum 10d8) to all creatures and unattended objects within 15 feet, and half that amount to targets past 15 feet but within 30 feet. You automatically take half damage from the explosion, without a saving throw, but any other energy resistance or energy immunity effects you may have in place can prevent or lessen this overflow damage caused by the explosion.


Back to Main PagePathfinder Open Game ContentPFSRDSpells

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the Pathfinder Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains PFSRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: