PF2 SRD:Squeeze

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Squeeze[edit]

This skill action uses the Acrobatics skill. You must be trained in the Acrobatics skill to use this skill action.

Squeeze 

Exploration
Move



You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are Difficult Terrain that you can move through more quickly and without a check.

Critical Success: You squeeze through the tight space in 1 minute per 10 feet of squeezing.

Success: You squeeze through in 1 minute per 5 feet.

Critical Failure: You become stuck in the tight space. While you’re stuck, you can spend 1 minute attempting another Acrobatics check at the same DC. Any result on that check other than a critical failure causes you to become unstuck.

Sample Squeeze Tasks:
Trained: space barely fitting your shoulders
Master: space barely fitting your head


Back to Main PagePathfinder System Reference DocumentSkillsAcrobatics

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the Pathfinder Core Rules, 2nd Edition. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Pathfinder 2e material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: