PF2 SRD:Guard
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This material is published under the OGL 1.0a. |
Guard[edit]
You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left the guard, you might think of adventuring as a way to use your skills on a wider stage.
Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.
You're trained in the Intimidation skill, and the Legal Lore skill. You gain the Quick Coercion skill feat.
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