Overresearched, Condensed (3.5e Trait)

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Overresearched

You think too much about what you're saying, and you tend to mix languages because of it.
Prerequisite: To be overresearched you need to know at least five languages. Truespeak and Arcane Magic count as languages for this purpose.
Benefit: Being that you chose your words so carefully, Arcane spells, Bard spells, and Truespeak come easier, although slower, to you.
  • Arcane: Arcane spells you cast gain a +5 to the saving throw to resist them, and if they require a ranged touch attack gain a +5 to that as well.
  • Bardic Spells: Increase all numeric variables by three for bardic spells you cast. For example The 0 level Common Knowlage would give a +4 insight bonus insted of a +1.
  • Truespeak As truespeak is nothing but picking your words carefully, Truespeakers gain a +5 comptence bonus to all Truespeak checks.
Drawback: *Casting Time increases. If the casting time is usually a Free Action, it is now a standard action. If it was a standard action, it becomes a Full round action. If it was a Full round Action, it now takes two rounds. As a general rule of thumb for longer casting times, double them.
  • -2 on all Bluff, Diplomacy, and Gather information checks, as well as any other check involving speaking. Problems giving verbal commands, such as to a Commanded Undead, or to a Golem, and so must suceed on a DC 17 concentration check.
  • An Overresearched's native tounge is the Garblespeak language.
  • Must succeed on a DC 20 will check at the begining of each week or tumble into a gibbering dispair, being unable to speak exccept in Garblespeak. At the end of any week in which you have failed you must make the check again to prevent staying in this state. While in a gibbering dispair, you cannot speak in any language other than Garblespeak, and you automatically fail all checks associated with speaking (Diplomacy, Bluff ect). If you attempt to cast any spells with verbal componants, you have a 85% chance of Gibbering. After gibbering , you can choose to gibber. An attempt to use Truespeak will allways result in gibbering.
  • Gibbering (Su): You begin a constant gibbering as a full round action. All creatures (other than Gibbering mouthers and the caster) within a 60-foot spread must succeed on a DC 15 Will save or be affected as though by a confusion spell for 1d4 rounds. This is a sonic mind-affecting compulsion effect. A creature that successfully saves cannot be affected by the same gibbering for 24 hours.
Special: This is a shorter version of Overresearched.
Roleplaying Ideas: You used to think knowledge was everything. Now it's your everything. You subconsciously think over every single word you say, in every language you know. It's a lot of work for you, but people barely notice it. Your mind is in constant turmoil over words.



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