Outlaw, Variant (5e Class)

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[edit]

Introduction[edit]

Creating an Outlaw[edit]


Quick Build

You can make an Outlaw quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Strength. Second, choose the Outlander background. Third, choose Revolver + 30 Bullets, Hide Armor, Explorers Pack

Class Features

As a Outlaw you gain the following class features.

Hit Points

Hit Dice: 1d6 per Outlaw level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Outlaw level after 1st

Proficiencies

Armor: Light, Medium
Weapons: Firearms
Tools:
Saving Throws: Strength, Dexterity
Skills: chose two of the following: Intimidation, Acrobatics, Athletics, Perception, Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Revolver + 30 Bullets
  • (a) Leather armor or (b) Hide armor
  • (a) Dungeoneer's pack or (b) Explorers pack
  • If you are using starting wealth, you have 4d4x10 Gold in funds.

Table: The Outlaw

Level Proficiency
Bonus
Features
1st +2 Outlaws Revolver
2nd +2 Outlaws Path
3rd +2 Outlaws Grit
4th +2 Ability Score Improvement, Ability Score Improvement
5th +3 [[#|]]
6th +3
7th +3 Outlaws Path Feature
8th +3 Ability Score Improvement, Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement, Ability Score Improvement
13th +5 Outlaws Path Feature
14th +5
15th +5
16th +5 Ability Score Improvement, Ability Score Improvement
17th +6
18th +6 Outlaws Path Feature
19th +6 Ability Score Improvement, Ability Score Improvement
20th +6

Outlaws Revolver[edit]

At 1st level you can reload your revolver to half full (3 bullets) as a bonus action or completely full (6 bullets) as an action during combat. The Revolver Does 2D6 + Dexterity modifier damage.

Outlaws Path[edit]

At 2nd level pick one of two different paths: Gunslinger or Sharpshooter. Your choice grants you features at 2nd level and again at 7th, 13th, and 18th level.

Outlaws Grit[edit]

At 3rd level you gain proficiency in intimidation if already proficient you gain expertise instead.


Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Multiclassing[edit]

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Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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