Otterlings (3.5e Race)

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Personality[edit]

The Otterlings have a mischievious and chaotic attitude. Their moral compass doesn't always point north and they will use whatever means necessary to accomplish the task at hand. Notorious tricksters and great at haggling these furry fellows are much like their namesake.

Physical Description[edit]

Otterlings stand approximately four feet tall with sun-browned, leathery skin. They typically have hair ranging from dark brown to white. Their eyes are usually blue, but can range across the spectrum. They have webbed feet with dark brown water proof fur upon them. Their hands are slightly webbed and a little wider then most halfling hands. Otterlings also have wider upper bodies and larger forearms. They can hold their breath for up to 10 minutes at a time. Males have dark brown facial hair that grows along the sides of their face only, giving them an otter like appearance. Females are generally slimmer and keep their hair tight upon their head to reduce drag if they swim.

Relations[edit]

The Otterlings get along extremely well with Plains Halflings, Aquatic Elves, and Sandstorm Dwarves, but are mildly stand-offish to most other elves. They tend to attack humans and gnomes first then they ask questions.

Alignment[edit]

Mostly any Chaotic but leans toward Chaotic Good and Chaotic Neutral.

Lands[edit]

They live upon the water in floating villages and cites in the Tange Gozand.

Religion[edit]

They follow the Shekastkoréan Pantheon, typically favoring the Lesser God, Berlock.

Language[edit]

All speak Common and Halfling. Most others speak at least one of the following fluently: Dwarven, Elven, Gnome, and Aquan.

Names[edit]

Their last name is usually akin to their profession. The language in which the name is given is in the halfling tongue. For example some common first names:

Males: Hangara, Kachima, Barsa

Females: Satya, Gula

Common last names: Jaliya (Fisherman), Banika (Merchant), and Abidya (Prostitute/consort)

Racial Traits[edit]

Vital Statistics[edit]

Table: Otterling Random Starting Ages
Adulthood Simple Moderate Complex
20 years +2d4 +3d6 +4d6
Table: Otterling Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
50 years 75 years 100 years +5d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Otterling Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 0” +2d4 30 lb. × (1) lb.
Female 3’ 10” +2d4 25 lb. × (1) lb.



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