Origin Spells (5e Class Feature)

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Design Note: The Aberrant Mind and Clockwork sorcerer in Tasha's Cauldron of Everything already receive such a feature and aren't included.

Origin Spells[edit]

1st-level sorcerer feature

You learn additional spells when you reach certain levels in the sorcerer class depending on your subclass, as shown in the Spells table below. Each spell counts as a Sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.

Draconic Bloodline Spells[edit]

Sorcerer Level Spells
1st chromatic orb, command
3rd dragon's breath, hold person
5th fear, fly
7th elemental bane, polymorph
9th hold monster, legend lore

Shadow Spells[edit]

Sorcerer Level Spells
1st arms of Hadar, cause fear
3rd pass without trace, shadow blade
5th spirit shroud, summon shadowspawn
7th black tentacles, greater invisibility
9th enervation, negative energy flood

Storm[edit]

Sorcerer Level Spells
1st feather fall, thunderwave
3rd gust of wind, shatter
5th call lightning, lightning bolt
7th storm sphere, watery sphere
9th conjure elemental, control winds

Wild Magic[edit]

Sorcerer Level Spells
1st chaos bolt, sleep
3rd blur, mirror image
5th blink, counterspell
7th confusion, dimension door
9th mislead, synaptic static
5.00
(one vote)

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