Organizations (The Legend of Zelda Supplement)

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Sheikah[edit]


The Sheikah are a group of highly trained, and highly secret branch of royal guard. Although they were originally created to serve the kings of Hyrule during the Hylian Civil War, during the golden age they have found themselves to be in low demand in the service of Hyrule. Even though they still serve the king, they will typically take up any job.


Joining Because of their services being in such short supply, many Sheikah members quit and went into hiding so that they would not be targets of their own clan for being deserters. Because of this, the Sheikah are always looking for new members. In order to become a Shiekah, one must first find another Shiekah and have a non violent conversation with that member. During the conversation, typically towards the end, the Sheikah will tell you that inside Hyrule castle, there is a secret passage in the upper left tower leading to the Shiekah headquarters. If the character can make it past all the guards without killing any of them or sounding the alarm, and get to the secret passage they will be initiated into the Shiekah.


Benefits Being a Shiekah grants you a pardon from the king if placed in jail, with certain exceptions. If you steal from the king's treasury, if you kill or attack anyone in the royal family, or if you are convicted of treason, you will not be pardoned.

If you have a reputation of 7 or more within the Sheikah, you can also be broken out of enemy prisons by other members of the Sheikah.

Duties Being a part of the Sheikah means that you are obligated to help with prison breaks and check with the the Shogun of the Sheikah for new missions every week when not already on a mission.

Brotherhood of Gorons[edit]

The goron race considers each goron to be part of a larger "family" and they hold true to the belief that family is sacred. Only on rare occasions do gorons allow outsiders to enter their family. But sometimes gorons will welcome members of other races who have done good to their families.

Joining

All gorons are already brotherhood members with a reputation score of 2. Anyone who isn't a goron must commit an act of bravery, valor, or heroism towards another member of the brotherhood.

Benefits

Anyone with a reputation of 2 or more may receive safe haven in any goron settlement.

Anyone with a reputation of 5 or more gets a 50% discount on any goron store.

Anyone with a reputation of 10 or more are considered heroes to the brotherhood. Parades and ceremonies are often declared at their coming followed by parties at their arrival.

Anyone with a reputation of 30 or more may act as kings among the brotherhood and recieve the Epic Leadership feat even if they are not eligible for it.

Anyone with a reputation of 60 or more may act as gods among the gorons and gain 3 divine ranks, and have the privilege to change the laws. They may also choose to replace Darunia in the Sacred realm. Doing so means that you must fight in a duel and win, or at least until he sees enough good or power in you to let you in his place.

Duties

Anyone with a reputation of 2 or more must offer safe haven to all brotherhood members, they must also plan parades and ceremonies when a brotherhood member with a reputation of 10 or more is coming into their home and plan parties at their arrival. Even when there is not a major settlement, there must still be a small parade for the hero but parties must contain up to 6 other brothers, otherwise it's considered rude. Any member with less then that takes no penalties for not held in low regard for not finding up to 6 other members.

Anyone with a reputation of 5 or more must offer a 50% discount at their stores.

Anyone with a reputation of 10 or more must protect all members with reputation higher then their own. They are also obligated to fight in times of war.

Anyone with a reputation of 30 or more must uphold the laws, but cannot change or alter them.


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