Order of the Virtual Idol (5e Subclass)
Order of the Virtual Idol[edit]
Blood Hunter Subclass
The newest of the Blood Hunter orders, the Order of the Virtual Idol was created to better be able to combat fiends and undead in the age of the internet. Blood Hunters of the Order of the Virtual Idol use their charisma and creativity to drain their enemies and do things no other Blood Hunter could.
- Aka Supa
At 3rd level you learn how to make creatures donate for your well being. Anytime you would drain your own hit points by rolling a hemocraft die, you may instead choose to deal half of the rolled number in necrotic damage to another creature you can see within 60 feet, but you still take the other half of the damage (this does not affect creatures with immunity to necrotic damage). This feature cannot reduce a creature to 0 hit points. If an affected creature would be reduced to 0 hit points, you must select another creature within range to take the rest of the damage. You can use this ability a number of times equal to your Proficiency modifier. You regain all expended uses of this ability after a long rest.
- Natural Entertainer
Also at 3rd level, you have become a skilled entertainer. You gain proficiency in the performance and persuasion skills. If you already have proficiency, you gain expertise. Additionally, your hemocraft modifier becomes your Charisma modifier.
- Improvised Lore
At 7th level you have become able to expand the lore and abilities of your character on the fly. When you reach this level, create a Lore Table and create 1 ability to add as the first entry. Then, anytime you use this feature, your DM decides whether you roll on the table, choose from the table, or create a new entry and use it. Once you’ve used this feature, you can’t use it again until you’ve finished a long rest.
- Hype Train
At 11th level you have learned to instill strong positive emotions in yourself and those around you. After activating a Crimson Rite, you gain advantage on the first attack roll you make with the weapon you activated the Rite on.
- Blood Curse of the Banhammer
At 15th level you have begun to be able to moderate the world around you. You gain the following blood curse for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
- Blood Curse of the Banhammer
- As a bonus action you choose one creature you can see within 30 feet of you. That creature must succeed on a Charisma saving throw or become unable to speak for 1 minute. The creature may then make another Charisma saving throw at the end of each of its turns, ending the effect on a success.
- Amplify: Anytime you attack an affected creature, you gain advantage on the attack roll. Once you’ve amplified this curse, you must finish a long rest before you can amplify it again.
- Subathon
At 18th level, creatures have become more willing to give to you. Any time you use your Aka Supa feature, you may instead choose to deal the full hemocraft die in damage to the creature. Additionally, whenever you use this feature, you heal your own hit points equal to the amount of damage dealt. If you choose yourself to take damage from this feature, any damage done to yourself is not healed.
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