Order of the Forge (5e Subclass)
From D&D Wiki
Order of the Forge[edit]
Monk Subclass
Monks of the Order of the Forge seek to honor Moradin and the other dwarven gods by honing their bodies while working the forges in their dwarven halls. Formed long ago by a group of smith's seeking to help their fellows who were struck by the crafting fever that all dwarves get. The group petitioned Moradin, not through prayer, but meditation. Moradin blessed them, by making them craftsman beyond normal. By making weapons and armor for their clansmen, they forge their bodies into living weapons. They channel their ki to mimic the heat of the forge they work and the durability of the metal they craft. They are branded on both shoulders and their inner forearms with the symbols of the dwarven gods. These symbols glow whenever they channel their ki.
- Forge Master
When you choose this tradition, you gain proficiency with smith's tools if you do not already have it. You also may double your proficiency bonus when making a History check involving metalworking you are considered proficient with History when making this check.
In addition, you may double proficiency bonus when making a check with smith's tools.
- Fists of the Forge and Body of Iron
Starting when you choose this tradition at 3rd level, the ki in your body merges with the spirit of Moradin's forge. Your skin hardens like the metal you work. While not wearing armor or shield, you gain a bonus of +1 to your AC. This bonus increases to +2 at 6th level, +3 at 11th level and +4 at 17th level.
If you are wearing any magical item that grants a similar bonus (such as a pair of Bracers of Defense or a Ring of Protection), you don't add both bonuses, only adding the highest.
In addition when you hit a creature with an unarmed strike, you can deal fire damage rather then bludgeoning.
- Heart of the Forge and Body of Steel
Starting at 6th level your connection to Moradin's forge strengthens. You gain resistance to fire damage.
In addition, whenever you hit a creature with an unarmed strike, you can cause radiant damage, rather than fire or bludgeoning.
- Mind of the Forge and Body of Mithral
Starting at 11th level your connection to Moradin's forge strengthens further. Whenever you hit a creature with an unarmed strike made as part of a flurry of blows, you cause additional damage equal to your Wisdom modifier. The damage type is fire.
- Soul of the Forge and Body of Adamant
Starting at 17th level, your connection to Moradin's forge is complete. Your skin strengthens further. You are now also immune to fire damage, and become resistant to non-magical bludgeoning, slashing and piercing damage.
Back to Main Page → 5e Homebrew → Character Options → Subclasses