Order of the Dream Eater (5e Subclass)

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Dream Eater[edit]

Mystic Subclass

The Order of the Dream Eater is a mystic order that focus their psionics to understand and explore the power of sleep. Dream Eaters collect the dreams and memories of those rendered unconscious by their arts (or the weapons of their associates) to better understand the nature of dreams and their meanings. Though not inherently malevolent, some Dream Eaters will put any who cross their path into a deep sleep for their studies, and some of their subjects never awake at all.

Tempered Mind

At 1st level, you gain an additional psi point. For every level after, you gain an extra psi point in addition to those gained through gaining a level.

In addition, you have advantage on saving throws to avoid being rendered unconscious.

Dreamer's Invocation

Also at 1st level, your psionic inquisition into the nature of dreams has granted you limited magical power.

You may choose three spells from any spell list. However, they must be a level that you are able to create a slot for, and they must be from the illusion or enchantment schools of magic. They are treated as Psionic Talents for the purpose of your Psychic Disciplines.

As a bonus action, you can spend psi points to create spell slots that you can use to cast these spells, as well as other spells you are capable of casting. The psi-point cost of each spell slot is detailed on the table below.

Spell Slot
Level
Psi Cost
1st 2
2nd 3
3rd 5
4th 6
5th 7

The spell slot remains until you use it or finish a long rest. You must observe your psi limit when spending psi points to create a spell slot.

Whenever you gain a level in this class, you can replace one of the chosen spells with a different spell of a level that you are able to create spell slots for. You may learn an additional spell at 7th, 9th and 18th level.

Unconscious Fortitude

At 3rd level, you may gain strength through your dreams. When taking a short rest, you may choose to fall into a deep, yet fleeting slumber. During this short rest, you are rendered unconscious for the full duration (at least 1 hour, you may choose to rest longer if you wish), and cannot choose to end this rest earlier. Upon ending this rest, you may spend one of your Mystic hit dice to restore both hit and psi points equal to your Psi Limit + your Intelligence modifier. If your hit points are full, you gain temporary hit points equal to this number. You are conscious of everything that happens around you, but cannot act until your rest is over. You must finish a long rest before you may take this special rest again.

Dream Eater

At 6th level, you have learned to collect and consume the dreams of those around you. As an action, you may choose one unconscious or sleeping creature you can see. They are subject to one of the following effects of your choice, provided they are not immune to psychic damage or being charmed:

  • The creature must make a Wisdom saving throw. On a failure, they take a number of d4 equal to your proficiency bonus in psychic damage as you rip their dreams from their mind. The creature remains asleep, and upon awakening assumes they simply had a very violent nightmare. On a success, the creature takes no damage, awakens immediately (if they are able) and is aware of your presence, becoming hostile if it is prone to do so.
  • The creature must make a Wisdom saving throw. A willing creature may choose to fail this saving throw. The creature loses one level of exhaustion and gains temporary hit points equal to a number of d4, as you gently steal their dreams, replacing them with pleasant illusions. If they choose, they may choose to awaken, gently being coaxed out of slumber. On a successful saving throw, the creature is not fooled by the illusions, awakens immediately (if they are able) and is aware of your presence, becoming hostile if it is prone to do so.

In addition, regardless of which affect you chose, the stolen dreams of the creature nourish your mind and body. If the creature fails its saving throw, you may choose to either restore a number of your hit points equal to half the psychic damage, a number of your psi points equal to a quarter of this damage; or gain advantage on one skill, attack roll or saving throw of your choice.

Sleepless Dreamer

At 14th level, your mastery of dreams becomes that of a nightmare for your enemies. You no longer need to sleep (though you may choose to do so for your rests), and cannot be rendered unconscious or gain levels of exhaustion unless you wish to. If reduced to 0 hit points, you may continue to fight and act until failing all three death saving throws, at which point you drop dead on the spot.

In addition, your allies may choose to join you in your restorative rests. When taking your special short rest, any number of creatures you can see may choose to join you in Unconscious Fortitude, falling unconscious for at least one hour, restoring hit points and gaining temporary hit points equal to your Psi Limit + your Intelligence modifier. While unconscious in this way, you may cast spells on your turn through your psychic focus, ignoring somatic, verbal and material components that do not have a GP cost.

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