Orc Poisoner (5e Creature)
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Medium humanoid (orc), chaotic evil
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage and 5 (2d4) poison damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.
Poison Bomb (Recharge 6). The orc hurls a bomb at a point it can see within 60 feet of it, which explodes into a 10-foot radius sphere of mist. The sphere spreads around corners and its area is heavily obscured. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
Aggressive. The orc moves up to its speed toward a hostile creature that it can see.
Many orcs believe that strength alone is enough to win their battles, but only the most brutish deny that a subtler hand has its uses. For this reason, the orc poisoners are deployed as assassins or to contaminate the enemy's supplies. Many conflicts between orcs were decided when one warlord hired these killers to end a rival's life during the night. They conceal their faces, usually by wearing masks made to resemble venomous animals, but others cover their faces with strips of cloth or sacks. While many orcs see the value of poisoners, all fear that one day they might be the ones spasming on the ground, begging for mercy from a murderer who knows none.