Orc Foodstuffs (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search

Orc Foodstuffs[edit]

This food contains a very few vegetables, and mostly meat, and thus unfit for vegetarians or vegans. Eating this will result in the consumer doing a 18 DC Fortitude Save, If failed, there is a small chance to be poisoned, and will cause very bad vomiting for 3 rounds. If the consumer succeeds, then the consumer will heal 3-8 points of damage, and recover some stamina. 2 rounds after consumption, whether failed or not, will result in a forced 8 DC Fortitude Save as an aftershock. If the consumer failed this aftershock, he/she will take 2-3 poison damage points and get a bad stomachache.

Rotting[edit]

This food is also a subject to rot, shown here:
Fresh (1–15 days) No Effects
Slightly Old (16–25 days) The poison damage in the aftershock will increase by 1 damage point, and the Fortitude Saves will be 2 DC more difficult.
Old (26–38 days) The poison damage in the aftershock will increase by 3 damage points, and the Fortitude Saves will be 4 DC more difficult.(after the 38 days, the food will have disintegrated, and carriers will find a fresh layer of mold inside their back pack)

Mold[edit]

If this food is left in a dark, damp or wet place for around 10 days, a layer of mold could have grown on it. (roll a D10, if it's 1, 2, or 3, then there's no mold. Anything above 3 means there's mold)If there is, then roll to see if it's good or bad mold. (roll a D10 again. 1, 2, 3, or 4 is good mold. 5, 6, 7, 8, 9, and 10 is bad mold)Bad mold will do 1 point of poison damage every round per layer, but good mold will heal you 1 more point per layer, but increase the initial Fortitude Save by 1 DC point, because of the taste.



Back to Main Page3.5e HomebrewEquipmentMundane Food and Drink

Home of user-generated,
homebrew pages!


Advertisements: