Orange Slime (3.5e Creature)

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Orange Slime
Size/Type: Small Ooze
Hit Dice: 2d10+2 (12 hp)
Initiative: -5
Speed: 10
Armor Class: 6 (+1 Size, -5 Dex, touch 6, flat-footed 6
Base Attack/Grapple: +1/-3
Attack: Slam +1 Melee (1d3 + 1d4 Acid)
Full Attack: Slam +1 Melee (1d3 + 1d4 Acid)
Space/Reach: 5'/5'
Special Attacks: Acid
Special Qualities: Blindsight, split, Ooze traits, vulnerability to fire
Saves: Fort +3, Ref -5, Will -5
Abilities: Str 11, Dex 1, Con 13, Int -, Wis 1, Cha 1
Skills: Climb +10
Feats: -
Environment: Any
Organization: Group (3-6) or swarm (11-20)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3 HD (Small), 4-5 HD (Medium)
Level Adjustment: -
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More information...

As you walk along the boardwalk near the center of town you notice several strange, viscous puddles of orange goo flowing out of the communal well. As you watch, they slowly ooze their way closer, drawn by your presence.

Orange slimes are disgusting, unnatural, slimy puddles of goo that mindlessly devour any organic material, living or dead. Each puddle is roughly 3 feet in diameter. It is rumored that the mad wizard Valmont created the vile creatures to keep his tower clean. It is also rumored that he was devoured by his own creations.

Orange slimes devour any organic material they can sense, preferring living creatures first, then anything else that may be laying around. Because of their liquid nature, they can easily flow through cracks in walls and under doors.

Although orange slimes are slow, they are relentless in their attack, lashing out with pseudopods at any creature within reach. Though their attacks may seem weak, their acid, which is naturally secreted by their digestive processes, is quite potent; it is capable of dissolving flesh on contact.


An orange slime mindlessly chases any living creature within range of it's blindsight. Once a creature is within range, it will attack without hesitation until either it, or it's target, is dead.

Split Ex: Slashing and piercing weapons deal no damage to an orange slime. Instead the creature splits into two identical slimes, each with half of the original’s current hit points (round down). A slime with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.

Skills:: An orange slime has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.

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