Ophiotaurus (5e Creature)

From D&D Wiki

Jump to: navigation, search

Ophiotaurus[edit]

Large monstrosity, unaligned


Armor Class 15 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 40 ft., swim 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 15 (+2) 2 (-4) 10 (+0) 3 (-4)

Proficiency Bonus +2
Senses blindsight 10 ft., passive Perception 10
Languages
Challenge 1 (200 XP)


Charge. If the ophiotaurus moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

ACTIONS

Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the ophiotaurus can't constrict another target.


Ophiotaurus.png Half bull and half massive serpent, the ophiotaurus roams the furthest reaches of the wilderness. It is said that burning this creature's entrails can grant incredible power, enough even to defeat a god.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: