Ondonti (5e Creature)

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Ondonti[edit]

Medium humanoid (orc), any alignment, mostly lawful good


Armor Class 14 (leather armor, shield)
Hit Points 15 (2d8 + 6)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 10 (+0) 13 (+1) 10 (+0)

Saving Throws Wis +3
Skills Athletics +5, Nature +2
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 11
Languages Common, Orc
Challenge 1/2 (100 XP)


Innate Spellcasting. The ondonti's innate spellcasting ability is Wisdom (spell save DC 11). The ondonti can innately cast the following spells, requiring no material components:

3/day each: purify food and drink, sanctuary
1/day each: barkskin, tree shape

Nerves of Steel. The ondonti has advantage on Wisdom saving throws against being charmed or frightened.

ACTIONS

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with both hands.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.


The ondontis were a rare race of orcs living in an isolated part of the Tortured Lands of north Faerûn. They were brought up to be pacifists in the faith of Eldath, the Goddess of Peace and Quiet Places. Ondontis looked like typical orcs in all external respects save for their grey or blueish skin. Both males and females were just as strong and hardy.

Friendly Farmer Orcs. Ondonti culture was almost a polar opposite of traditional orcish culture under the cult of Gruumsh. What they valued most in life were peace, family life, and living in harmony with their environment, in accordance with the pacifist philosophy of Eldath and cleaving toward lawful good behavior. They were generally peaceful, reliable, kind, contemplative, and cooperative, and hence they did not think to expect treachery in others such as the Zhents. They are devoted to the goddess Eldath and try to embody her teachings in their culture. Eldathyn priests were admired for their great wisdom and closeness to Eldath, and the ondonti followed their guidance.

Slaves of the Zhentarim. Scattered tribes of ondontis lived peaceful lives until a scouting party from Zhentil Keep stumbled across them in 1340 DR. Because ondontis live by a peaceful and collaborative philosophy, they were not prepared for treachery, and shortly after the initial meeting between Zhents and ondontis, the majority of the ondonti population, with the exception of few isolated tribes, was betrayed by the Zhents and kidnapped into slavery. Very few ondontis have since then escaped further raids. The greedy lords of Zhentil Keep view ondontis as superior slaves because their strength and peaceful attitude make them superbly suited to lightly supervised manual labor. Traditional ondonti culture is peaceful and contemplative. Most would sooner die than take another sentient creature's life, and they kill other creatures only as needed for food (or if the creatures are deemed insane or incurably diseased). However, the Zhentarim have brought up several young ondontis in an orcish environment, training them to be skilled killers (alignment lawful neutral to lawful evil). These ondontis are still not as violent or abusive as orcs, but a few generations of violently indoctrinated ondontis could bring into being a deadly race of humanoids under the influence of the Zhentarim.

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