Omniunalis (3.5e Race)
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Omniunalis[edit]
Personality[edit]
this race embodies a natural inclination towards neutrality and order. They maintain a calm, composed demeanor, avoiding chaos and unpredictability. Open-minded and diplomatic, they seek peace and stability. Their ability to transform is purposeful and within a structured framework. They excel as decision-makers, strategists, and fair mediators. While reserved, they offer genuine compassion and support. Their presence fosters tranquility, encouraging cooperation and understanding within the bounds of order and structure.
Physical Description[edit]
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The race exhibits a wide variety of physical characteristics, with their eye color, hair, and skin tone spanning an array of vibrant hues. and they boast a well-proportioned and graceful physique, mirroring their balanced nature.
In their natural state (first form), they possess an unremarkable appearance, showcasing a neutral demeanor through their facial expressions and body language.
As they transition into their second form, gaining height and muscle mass, their appearance becomes more imposing and powerful. In this form, their physical strength and endurance become evident.
Upon assuming their third form, with an additional 1-foot increase in height, they retain their muscularity while gaining enhanced agility. This form brings a subtle aura of grace and swiftness to their movements.
In their final form, their height remains the same, and they do not bulk up. Instead, they exude an aura of refinement and inner strength. In this state, their endurance and agility are further enhanced.
Their unique ability to transform also influences their eye color. When in a neutral alignment, their eyes become jet black, symbolizing their unwavering balance. In their good-aligned form, their eyes turn a pure, gleaming white, radiating benevolence. Conversely, in their evil-aligned form, their eyes transform into a deep crimson red, signifying the intensity of their malevolence.
As for their hair and skin tone, the race displays a kaleidoscope of colors, from vibrant shades to muted pastels, allowing for an unparalleled diversity among individuals.
Their choice of attire complements their transformative nature, often blending harmoniously with their surroundings. They appreciate natural materials and may incorporate symbolic accessories representing their metamorphic abilities.
In summary, this race's physical appearance reflects their uniqueness and adaptability, with eye color varying according to their alignment and their hair and skin tone boasting an array of brilliant hues. Their transformative abilities and appearance align harmoniously with their intrinsic nature of balance and harmony.
Race Customization[edit]
In addition to their varying eye colors, hair, and skin tones, the Omniunalis also possess the ability to manifest special body parts as a reflection of their transformative nature. Upon reaching a certain age, usually during their coming-of-age ceremony, Omniunalis individuals have the opportunity to unlock and choose up to two special body parts. These special body parts represent their connection to the different aspects of their alignment and metamorphic abilities.
The following are specific details for the special body parts based on alignment:
Wings: Delicate, ethereal wings that grant the ability to fly gracefully through the air. In their neutral form, these wings are a shimmering silver, while in their good-aligned form, they become iridescent white, and in their evil-aligned form, they turn a deep midnight black.
Neutral alignment: The wings in their neutral form are functional and well-balanced, granting a flight speed of 30 feet (average maneuverability).
Good-Aligned: The wings in their good-aligned form become radiant and angelic, increasing their flight speed to 40 feet (good maneuverability).
Evil-Aligned: The wings in their evil-aligned form transform into ominous, bat-like wings, granting a flight speed of 30 feet (average maneuverability
Claws: Razor-sharp claws that provide an advantage in melee combat. These claws are retractable, extending from their fingertips when needed. Their color varies depending on the alignment, with neutral claws being a soft gray, good-aligned claws appearing shimmering golden, and evil-aligned claws being a menacing obsidian black.
Neutral alignment: In their neutral form, the claws are versatile and sturdy, granting a natural attack (claw) that deals 1d4 slashing damage.
Good-Aligned: The claws in their good-aligned form become radiant and holy, increasing the damage of their natural attack (claw) to 1d4 slashing damage.
Evil-Aligned: The claws in their evil-aligned form turn dark and menacing, allowing them to deal 1d6 slashing damage and 1 point of Constitution damage with their natural attack (claw).
Tail:
Neutral alignment: In their neutral form, the tail is a sleek and balanced appendage, matching their skin tone. It helps them maintain agility and poise during their various transformations.
Neutral alignment: In their neutral form, the tail is sleek and well-balanced, providing a +4 racial bonus to Balance checks.
Good-Aligned: The good-aligned tail is graceful and radiant, taking on a radiant golden hue. It enhances their balance and agility, allowing them to move with elegance and precision.
Good-Aligned: The good-aligned tail enhances their balance and grace, granting a +2 racial bonus to Balance checks.
Evil-Aligned: The evil-aligned tail is more sinister in appearance, with a jagged and barbed texture. It becomes a deep crimson color and aids them in asserting dominance and intimidation.
Evil-Aligned: The evil-aligned tail aids in their domination and intimidation, providing a +2 racial bonus to Intimidate checks.
Horns: Neutral alignment: In their neutral form, the horns are elegant and symmetric, subtly complementing their hairstyle and hair color.
Neutral alignment: In their neutral form, the horns are elegant but do not provide any mechanical benefits.
Good-Aligned: The good-aligned horns are majestic and spiraled, resembling those of celestial beings. They take on a pearly white color, symbolizing purity and benevolence.
Good-Aligned: The good-aligned horns grant a +2 racial bonus to Diplomacy checks and Knowledge (Religion) checks due to their celestial appearance.
Evil-Aligned: The evil-aligned horns are sharp and pointy, reminiscent of those found on malevolent creatures. They turn a sinister shade of onyx, signifying their affinity for darker forces.
Evil-Aligned: The evil-aligned horns grant a +2 racial bonus to Intimidate checks and Knowledge (Arcana) checks due to their menacing and sinister appearance.
In their neutral alignment, the horns are elegant but do not provide any mechanical benefits.
Relations[edit]
The race maintains open-minded and diplomatic interactions with other races. They form positive connections with good-aligned races, strive for balance with neutral-aligned races, and approach evil-aligned races cautiously, seeking compromise. Their adaptability and fairness make them valuable mediators and allies in diverse settings.
Alignment[edit]
The race most often embraces True Neutral as their primary alignment. With their inherent inclination towards balance and order, True Neutral best reflects their nature of maintaining a harmonious equilibrium. They seek to uphold impartiality and avoid favoring any extreme alignment.
However, they also have members who lean towards Neutral Good, embodying benevolence and compassion while adhering to the principles of neutrality. These individuals maintain a sense of altruism and strive to promote harmony and well-being among all beings.
On the other end, there are those who sway towards Neutral Evil, displaying a degree of self-interest and malevolence within the boundaries of neutrality. While they do not advocate chaotic or destructive behaviors, they prioritize their own interests above others.
In summary, the race's most common alignment is True Neutral, reflecting their commitment to maintaining balance and impartiality. Nonetheless, they can also embrace Neutral Good, exemplifying benevolence, or Neutral Evil, displaying a level of self-interest while remaining true to their neutral essence.
Lands[edit]
The race feels at home in diverse landscapes, particularly in forests, mountains, coastal areas, and ancient ruins. They seek environments that inspire harmony, introspection, and a sense of interconnectedness with nature and history.
Religion[edit]
As the Omniunalis reach the age of five, they undergo a significant awakening in their transformative abilities and their spiritual outlook. This awakening marks a crucial milestone in their lives, where they gain a deeper understanding of their inner balance and connection with the cosmos. During this awakening, they become fully attuned to their metamorphic powers, allowing them to access their various forms more easily and efficiently.
The awakening is not just a physical transformation but also a profound spiritual experience. As they meditate, contemplate, and commune with nature, they connect with the essence of existence, gaining insights into the harmony and cycles that govern the universe. Their connection with the cosmos and the intrinsic balance of the universe serves as their spiritual guide during this process.
During this awakening, they experience a profound realization of their unique place within the intricate tapestry of life. They embrace their role as mediators and seekers of balance, recognizing the importance of maintaining harmony within themselves and the world around them. Their lack of religious affiliation does not diminish their reverence for the mysteries of the universe, but instead, it deepens their appreciation for the natural world and the pursuit of inner balance and self-discovery.
Upon completion of this awakening, the Omniunalis gain the ability to use their transformative powers more frequently and with greater ease. They can now shift between their four forms with a heightened sense of control and mastery. The process no longer locks them into a chosen form for a specific duration, allowing them to switch between forms as needed.
Furthermore, this awakening unlocks their potential for a deeper connection with their environment and the cosmic forces. They may gain new insights into the natural world, perceiving the interplay of forces that maintain equilibrium in ways previously unattainable. Their transformative abilities become a symbol of their inner journey towards harmony and enlightenment.
As they continue to grow and evolve, they may uncover even more profound abilities and unlock hidden potential within themselves. Each Omniunalis's journey is unique, and the awakening marks the beginning of a lifelong pursuit of balance, harmony, and spiritual growth. Their essence of neutrality guides them on this path of harmonious existence within the intricate tapestry of life, finding fulfillment in their transformative abilities as they seek to maintain balance in all things.
Language[edit]
The race possesses a remarkable aptitude for linguistic diversity, enabling them to communicate and understand a wide array of languages. Among the five languages they commonly speak and comprehend are:
Common: The universal language used for communication with humans, halflings, half-elves, half-orcs, and other common races.
Elven: Spoken among elves, dryads, brownies, leprechauns, and other elven-related creatures.
Draconic: Enables communication with kobolds, troglodytes, lizardfolk, and dragons, showcasing their adaptability.
Dwarven: Facilitates interactions with dwarves, gnomes, and giants, highlighting their ability to connect with diverse communities.
Infernal: Allows communication with devils and other lawful evil outsiders, displaying their versatility in dealing with different alignments.
Names[edit]
The race acquires names through a unique and introspective process that reflects their individuality and transformative nature. When they come of age or experience a significant life event, they embark on a personal journey of self-discovery. During this journey, they meditate, commune with nature, and seek guidance from their elders.
Through this contemplative process, they connect with their inner essence and the cosmos, allowing them to receive a name that resonates with their true identity. These names often carry symbolic meanings related to their alignment, transformative abilities, or the harmony they seek to uphold.
Their names can be diverse and varied, embracing a multitude of languages and cultures as they explore the world and interact with different races. They may incorporate elements from Common, Elven, Draconic, Dwarven, or other languages they encounter during their adventures.
As they continue to evolve and grow, some individuals might choose to adopt additional names that reflect their journey or achievements. These secondary names serve as reminders of their progress and the transformative experiences that shape their character.
In summary, the race acquires names through a profound and introspective process of self-discovery, connecting with their inner essence and the cosmos. Their names often hold symbolic meanings and may draw inspiration from various languages and cultures, reflecting their adaptability and open-mindedness as they traverse the world
Alignment abilitys[edit]
Neutral Good Omniunalis[edit]
Alignment Ability: Healing Blood - Neutral Good Omniunalis have a unique ability to use their blood to heal themselves and others. Once per day, they can spend a swift action to touch a willing creature or themselves, expending some of their blood. This grants temporary hit points equal to their character level + their Constitution modifier to the target. The temporary hit points last for a number of rounds equal to half their character level (rounded down).
Downside: Blood Offering - Their altruistic nature compels them to offer a portion of their life force to heal others. When using the Healing Blood ability on another creature, Neutral Good Omniunalis can choose to take temporary hit points equal to half of the amount granted to the target (rounded down). These temporary hit points last for the same duration as the ones granted to the target.
True Neutral Omniunalis[edit]
Alignment Ability: Blood Morphing - True Neutral Omniunalis have the remarkable ability to manipulate and reshape their blood to form solid objects. Once per day, as a swift action, they can mold their blood into a simple weapon, tool, or armor. The blood manifestation can take the form of a dagger, a grappling hook, or light armor, granting the equivalent of a masterwork weapon or armor bonus. The blood manifestation lasts for a number of rounds equal to their character level.
Downside: Blood Strain - True Neutral Omniunalis must be cautious with this power, as excessive use can strain their bodies. After using the Blood Morphing ability, they take 1 point of Constitution damage at the end of the manifestation's duration. This Constitution damage represents the toll that reshaping their blood takes on their physical form. However, if the manifestation lasts for only one round, there is no Constitution damage incurred.
Neutral Evil Omniunalis[edit]
Alignment Ability: Corrupting Blood - Neutral Evil Omniunalis can employ their blood to corrupt and decay their foes. Once per day, as a swift action, they can cause their blood to flow from their body in tendrils, reaching out and attempting to touch a creature within 30 feet. The target must make a Fortitude saving throw (DC equal to 10 + half the Omniunalis's character level + their Constitution modifier) or take 1d6 points of necrotic damage per character level and be afflicted by a Corrupting Curse. The Corrupting Curse causes the target's skin to turn black and start to decay, taking an additional 1d4 necrotic damage at the start of each of its turns for the duration of the curse. The curse lasts for a number of rounds equal to the Omniunalis's character level.
Downside: Tainted Blood - The evil nature of this ability takes a toll on the Omniunalis's blood. After using the Corrupting Blood ability, Neutral Evil Omniunalis takes 1d4 points of Constitution damage. Additionally, they suffer a -2 penalty on all Charisma-based ability checks, skill checks, and Charisma saving throws for the duration of the encounter due to the unsettling effect of their corrupted blood.
Racial Traits[edit]
- No Racial Bonuses
- (The Omniunalis are a unique and distinct humanoid race with no specific subtypes.)
- Size: Medium: --As Medium creatures, Omniunalis do not receive any size-related bonuses or penalties--
- <-- Omniunalis --> base land speed is 30 feet:
- <-- Form Shifter (Ex):
The Omniunalis can transform into four forms:
First Form: Normal state. No specific bonuses or penalties.
Second Form: +2 feet height, +3 Str, +2 Con, -2 Agility. Duration: 3 turns. Movement speed reduced by 10 feet due to increased size.
Third Form: -1 foot height, +3 Dex, +2 Con . Duration: 3 turns. -3 Str and for the duration due to the taxing nature of maintaining agility. Attack rolls with heavy weapons and two-handed weapons have a -2 penalty Movement speed Increased by 5 feet due to decreased size.
Final Form: Retains current height, +6 Con, . Duration: 3 turns. -2 Str -2 Dex and after transformation due to the exhaustive use of inner strength. During this form, the Omniunalis gains enhanced endurance and remarkable resilience, making them nearly impervious to non-magical physical damage. after transformation due to the exhaustive use of inner strength they are Vulnerable to Psychic damage, taking 50% more damage from such sources due to their heightened state of focus and mental vulnerability
Activation locks the Omniunalis in the chosen form until 3 turns expire. 3 uses per day. Long rest needed for reuse. -->
- :
- Spell-Like Ability: —. Caster level is . The save DC is -based.
- Psi-Like Ability: —. Manifester level is . The save DC is -based.
- Automatic Languages: <-- Common, Elven, Draconic -->. Bonus Languages: <-- Dwarven, Infernal, Celestial -->.
- Favored Class: .
- Level Adjustment:
Vital Statistics[edit]
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
5 years | +5 Years | +5 Years | +5 Years |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
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<-- 150 --> years | <-- 1000 --> years | <-- 5000 --> years | +<-- 10,000 --> years | |
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | ’ ” | + | lb. | × () lb. |
Female | ’ ” | + | lb. | × () lb. |
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