Old School Fighter (5e Class)

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Design Note: This class was designed to be as simple and refined as possible, replicating the fighter from older editions of D&D. As such, it has simple builds, few big mechanics, and no magic at all.

Old School Fighter[edit]

Creating an Old School Fighter[edit]

Strength should be your highest ability score followed by Constitution and Dexterity.


Class Features

As a Old School Fighter you gain the following class features.

Hit Points

Hit Dice: 1d10 per Old School Fighter level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Old School Fighter level after 1st

Proficiencies

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Athletics

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Leather armor or (b) chain armor
  • (a) Great axe or (b) long sword and shield
  • (a) Long bow and 20 arrows or (b) short bow and 20 arrows
  • (a) Adventurer's pack or (b) dungeoneer's pack

Table: The Old School Fighter

Level Proficiency
Bonus
Damage Bonus Features
1st +2 1 Damage Bonus
2nd +2 1 AC Bonus (+1)
3rd +2 2 Weapon Attack Bonus (+1)
4th +2 2 Ability Score Improvement
5th +3 2 Extra Attack
6th +3 3 Status Improvement
7th +3 3 Hit Point Bonus (+5)
8th +3 3 Ability Score Improvement
9th +4 4 AC Bonus (+2)
10th +4 4 Self-Assured
11th +4 4 Extra Attack (2)
12th +4 4 Ability Score Improvement
13th +5 5 Weapon Attack Bonus (+2)
14th +5 5 Hit Point Bonus (+10)
15th +5 5 Status Improvement
16th +5 5 Ability Score Improvement
17th +6 6 Status Improvement
18th +6 6 AC Bonus (+3)
19th +6 6 Ability Score Improvement
20th +6 6 Extra Attack (3)

Damage Bonus[edit]

Starting at 1st level, you gain a +1 bonus to the damage of weapon attacks you make. This damage increases as per level in accordance with the above chart.

AC Bonus[edit]

From 2nd level onwards, you gain a +1 bonus to AC.

This bonus increases to +2 when you reach 9th level in this class, and to +3 when you reach 18th level in this class.

Weapon Attack Bonus[edit]

Starting at 3rd level, you gain a +1 bonus to weapon attack rolls. This bonus increases to +2 at 13th level.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class, and to four when you reach 20th level in this class.

Status Improvement[edit]

At 6th level and again at 15th and 17th level, you can choose to gain one of the following:

  • +5 ft. speed
  • proficiency in one skill
  • +1 in to either STR, CON, or DEX

Hit Point Bonus[edit]

At 7th level, your maximum hit points increases by 5. At 14th level, your maximum hit points increases again by 10.

Self-Assured[edit]

From 10th level onwards, you add half your proficiency bonus to Intelligence, Wisdom and Charisma saving throws if you are not already proficient in each of those.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the "old school" fighter class, you must meet these prerequisites: 12 STR and 12 CON

Proficiencies. When you multiclass into the "old school" fighter class, you gain the following proficiencies: simple martial weapons, light and medium armor; shields


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