Ogan/Ekedi (D20 Modern Prestige Class)
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Voodoo is a religion and magical tradition synthesized from traditional African beliefs (called Candomblé) and the Roman Catholic religion. The practitioners are called houngan or ogan for men and mambo or ekedi for women; they are skilled at bribing spirits to leave their world and enter our own for brief periods of time. These spirits are often known as loa or orixas. The most important loa represent a traditional African deity and a Catholic saint.
Some of the best known spirits are Oshun (love and the arts), Emanjah (fertility, water and earth, mercy), Shakpana (disease), Osain (healing, known for having only one arm and one leg), Ogun (the warrior, iron, carries a machete), Shango (warrior, lightning), Legbara (death, seven feet tall). Most voodoo spells require the obeah to invite the spirit into their own body; this is called "riding" and the spirits often refer to the obeah as their "horse". During this ritual, the obeah begins to resemble the spirit possessing them; so an obeah channeling Osain will only have one arm and one leg, while an obeah channeling Legbara will seem to be very tall.
Contrary to popular belief, voodoo is not an evil practice. It can be used for great harm, but most voodoo practitioners see no reason to invite hostile spirits into their body or into their world.
To qualify to become a voodoo practitioner, a character must fulfill the following criteria.
Skills: Diplomacy 5 ranks, Intimidate 5 ranks, Knowledge (theology and philosophy) 10 ranks, Sense Motive 5 ranks.
Class Information The following information pertains to the Ogan/Ekedi prestige class.
The Ogun/Ekedi gains 1d6 hit points per level. The character's Constitution modifier applies.
The Ogun/Ekedi gains a number of action points equal to 7 + one half her character level, rounded down, every time she attains a new level in this class.
|Rep||Def||Special||Spells per Day|
|5th||+||+||+||+||+||+||Legba Rides, Panacea||—||—||—||—||—||—|
Class Skills (3 + Int modifier per level)
The following features pertain to the Ogun/Ekedi prestige class.
Once per class level per day, a voodoo practitioner can call on protective spirits to protect their own fate. This functions identically to the Ayza's juju spell (d20 Dark Matter page 34).
Once per class level per day, a voodoo practitioner can curse an opponent with a glare. This functions indentically to the evil eye psionic power (d20 Dark Matter page 40), but it is treated as a Necromantic divine spell. The Will save has a DC of 10 + the Ogun/Ekedi's class level + Charisma modifier.
Once per day, a voodoo practitioner can spend an action point and empower a doll-like effigy to work hostile magic against an opponent. This curse can prevent the opponent from harming the practitioner, or can cripple them. The former functions identically to the effigy of black binding spell, and the latter functions identically to the Erzuli's fetish spell (both d20 Dark Matter page 36). The Will save has a DC of 10 + the Ogun/Ekedi's class level + Charisma modifier.
Once per day, a voodoo practitioner can create an effect from a mixture of white and black magic. The positive version draws on protective spirits and functions identically to the gris-gris spell (d20 Menace Manual page 36). The negative version draws on hostile spirits and is a powerful hex. It is treated as a 4th-level divine spell-like ability and inflicts a -4 luck penalty to the victim's saving throws for 1 hour/class level. It has a range of 60 feet. The Will save has a DC of 10 + the Ogun/Ekedi's class level + Charisma modifier.
Legba Rides Once per day, a voodoo practioner can spend an action point and contact Legba, the guardian of the spirit world, inviting him into her body so she can gain his knowledge. This functions identically to the Legba rides spell (d20 Dark Matter page 36), except the Ogun/Ekedi sacrifices an action point instead of experience points.
Once per day, a voodoo practitioner can draw upon Osain, the loa of healing, inviting her into her body so she can perform miracles of healing. This functions identically to the panacea spell (d20 Dark Matter page 37).
BAB +1/2, Saves: Low Reflex, average Fort, high Will; Defense bonus : +1/2; Reputation bonus (as Dedicated Hero)