Ochaun (5e Creature)

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Large giant, neutral

Armor Class 14 (natural armour)
Hit Points 66 (7d10 + 28)
Speed 20 ft., swim 40 ft.

19 (+4) 12 (+1) 19 (+4) 10 (+0) 14 (+2) 10 (+0)

Skills Perception +5
Proficiency Bonus +3
Damage Resistances cold
Senses darkvision 60 ft., passive Perception 15
Languages Aquan, Common, Giant
Challenge 5 (1,800 XP)

Amphibious. The ochaun can breathe air and water.


Multiattack. The ochaun makes two attacks with its spear.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack

Ochauns are giantkin that adapted to life underwater long ago. Mostly detached from the conflicts of their land-dwelling cousins, ochauns aren't usually violent, though some serve storm giants as vassals or guards. Some ochauns trade with merfolk or, more rarely, coastal settlements, exchanging the products of their hunting for things they find valuable, usually weapons, but occasionally more esoteric items. In battle or the hunt, ochauns surround opponents before spearing them, then take whatever they can use, leaving the rest to the mercy of the ocean.

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