Occultist (3.5e Alternate Class Feature)
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The occultist is a warlock who has chosen to focus his training on the study of the occult more than emulating the powers of demons and devils. Natural born scholars, occultists are the seekers of forbidden knowledge and dangerous lore that has been lost throughout the ages. Whether motivated by simple curiosity or the unquenchable thirst for power, they are always teetering at the brink of madness as they challenge conventional ways of thinking and risk their very souls in order to unlock the mysteries of the multiverse.
Class: The occultist is a variant class available for the warlock.
Base Attack Bonus: The occultist's lack of martial training means that he uses the poor base attack bonus of a wizard.
Saving Throws: Occultists are often strong of will and clever enough to anticipate and then evade the attacks of others, but all those years of keeping their noses in a book has made them relatively frail and easily fatigued. As such, they have good Reflex and Will saving throws, but poor Fortitude saving throws.
Class Skills: The occultist's class skill list includes Appraise, Bluff, Concentration, Craft, Decipher Script, Diplomacy, Forgery, Gather Information, Intimidate, Knowledge (any, each taken individually), Perform (Oratory), Profession, Search, Sense Motive, Speak Language, Spellcraft, and Use Magic Device. The occultist gains skill points per level equal to 6 + Int modifier (and has this number x4 at 1st level).
Weapon and Armor Proficiencies: Unlike their more martial brethren, occultists are only proficient with the club, dagger, light mace, quarterstaff, rapier, and sickle, but not with any type of armor or shield.
Occult Lore (Ex): Long hours of study open the occultist's mind to an eclectic assortment of knowledge spanning a diverse array of topics. This ability is identical to the bard's bardic knowledge class feature, using the occultist's character level in place of the bard level. In addition, if the occultist has activated their Draconic Knowledge invocation (see below), they gain a +6 competence bonus to the check.
Bonus Feats: The occultist does not gain the damage reduction, deceive item, imbue item, energy resistance, and fiendish resilience class features. Instead, at 1st level and again at 2nd, 5th, 8th, 12th, 16th, and 20th levels, they may select any of the following feats as a bonus feat as long as they otherwise meet the prerequisites: Ability Focus, Apprentice, Dark Speech, Dark Whispers, Extra Invocation, Improved Familiar, Iron Will, Knowledge Devotion, Magical Aptitude, Mentor, Obtain Familiar, Skill Focus, or any item creation feat.
Invocations: Due to their extensive study and pursuit of forbidden knowledge, occultists may select their invocations from both the warlock or dragonfire adept invocation lists, and at 1st level they gain the Draconic Knowledge invocation as a bonus invocation. Otherwise, they gain invocations and advance their eldritch blast at the standard progression for a warlock.