Oblivion Hound (5e Creature)

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Oblivion Hound[edit]

Medium fiend, lawful evil


Armor Class 15 (natural armour)
Hit Points 82 (11d8 + 33)
Speed 50 ft.


STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 16 (+3) 8 (-1) 15 (+2) 8 (-1)

Skills Athletics +8, Perception +10, Survival +6
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 20
Languages understands Infernal and any one other but can't speak them
Challenge 9 (5,000 XP)


Brave. The hound has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the hound hits with it (included in the attack).

Keen Senses. The hound has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS

Multiattack. The hound can use its Fire Breath. It then makes a bite attack.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5-6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

REACTIONS

Parry. The hound adds 4 to its AC against one melee attack that would hit it. To do so, the hound must see the attacker and be wielding a melee weapon.

A hell hound with the Master template applied to it. Commonly found leading packs of lesser hell hounds, oblivion hounds are vicious and savage creatures that constantly hunger for flesh. Found in service to the mightiest devils and fire giants, an oblivion hound is ruthless and cunning, destroying weak foes with their vicious fangs and flaming breath.



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