Oath of the Wicked (5e Subclass)
Paladin: Oath of the Wicked[edit]
Paladins who take the Oath of the Wicked reject morality as a guiding force, embracing their instincts and desires without concern for judgment. They do not seek to live in harmony with nature but instead reject the constraints of civilization, following the law of the strongest. These warriors believe that all intelligent beings have a primal essence waiting to be unleashed, and they often encourage others to abandon societal norms and embrace their true nature. Strength is the only measure of worth, and those who lack the will to claim their power are destined to submit.
- Tenets of the Wicked
Paladins who follow this oath tend to share these tenets, proudly carry them even at the cost of their lives.
Wicked. Follow your desires and act upon your instincts, The moral should never dictate your path.
Strength. The strong lead, and the weak follow. Power is the only true measure of authority.
Release. Invite others to awaken their true-self, so they too may live unshackled.
Unjudge. Forgive the sins of those surround you.
- Oath Spells
You gain oath spells at the paladin levels listed.
Path of the Wicked Spells | |
Paladin Level | Spells |
3rd | Cause Fear, Hunter's Mark |
5th | Moonbeam, Alter Self |
9th | Conjure Animals, Vampiric Touch |
13th | Dominate Beast, Charm Monster |
17th | Skill Empowerment, Hallow |
- Blessed Beast
When you take this oath at 3rd level, some divine force awaken your inner beast and allow you to control it. If wasn’t already, your creature type becomes Monstruosity, choose your Beast Shape from the Beast Shapes table or determine it randomly, your beast shape enhance an ability of your choice that you pick when you take this subclass. You can't change it later. You may choose other beast than the listed.
Beast Shape Table | |
d8 | Beast |
1 | Tiger |
2 | Boar |
3 | Bear |
4 | Bat |
5 | Wolf |
6 | Raven |
7 | Rat |
8 | Dear |
- Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
· Father Beast. As a bonus action, you can shapeshift into your Bestial Shape, or if you are already, you can channel your divine link to enhance a different aspect of it. This shape is an hybrid form of your normal race and your inner animal, determined by your chosen Beast Shape, ultimately, you choose how it looks. While transformed you keep your stats, proficiencies and ability to communicate or using objects. And your armor and equip magically adjust to your new form. This transformation lasts for 1 hour or until you end it as a bonus action.
While you are in your Beast Shape, you gain the following benefits:
· You gain a bonus equal to your Charisma modifier in saving throws using the chosen ability. · Your carry capacity is double. · You can add your Charisma modifier to one skill you are proficient with. You choose the skill when you transform and may select a different one each time. · Choose one option from the next: - You gain 60 ft. darkvision. If you already have 60ft. darkvision, its range increases to 120 ft. - You gain a bonus to your movement speed of 10 ft. - Your unarmed strikes deal 1d6 + your Strength modifier. - Roll a number of d8 equal to your proficiency bonus. You gain temporary hit points equal to the result + your Charisma modifier. · Finally, whenever you touch a creature (other than you) that is not charmed of frightened you may choose to Bestial Bless it. For this to work that creature must be an Humanoid and be willing to be blessed by you. You can bless a total of creatures equal to your proficiency bonus this way per use of Father Beast. A creature blessed this way become a Blessed Beast.
Stat Block of the Blessed Beasts |
Blessed Beast |
Creature Type: Monstruosity |
Alignment: Chaotic Neutral |
Size: The blessed creature size |
Appearance: The blessed creature magically shapeshift to an humanoid beast in accordance to your chosen Beast Shape. This transformation does not heal injuries, restore missing limbs, cure curses, or remove scars, blindness, or other permanent physical traits. The creature's eye color, hair color, and other defining characteristics remain unchanged |
Armor Class: 10 + your Proficiency bonus (Natural Armor), unless the creature is a player's character |
Hit Points: Twice (your Proficiency bonus + your Paladin level), unless the creature is a player's character |
Speed: The blessed creature movement speed |
Stats: The blessed creature stats. Add your Proficiency bonus to the chosen ability score from the Blessed Beast feature |
Saving Throws: The chosen ability from the Blessed Beast feature |
Skills: The blessed creature skills |
Senses: The blessed creature senses |
Lenguages: The blessed creature lenguages |
Proficiency Bonus (PB): The blessed creature Proficiency bonus |
Natural Weapons. If the blessed creature lacks Natural Weapons. That creature grow claws, fangs, spines, horns, or a different natural weapon appropiate for your Bestial Shape. Its unarmed strikes deal 1d4 bludgeoning, piercing, or slashing damage, as appropriate to the chosen natural weapon, and it is proficient with its unarmed strikes. |
- Other features and actions of the blessed creature that were not mention remain unchanged.
· Pack Attack. As an action, you can use your Channel Divinity to unleash the pack’s fury, magically compelling creatures to strike as one.
Choose a creature you can see up to 60 ft. from you. Then, any number of Blessed Beast or allies of your choice within 30 feet of it (other than that creature) must use its reaction to move up to half their move speed and make a weapon attack or unarmed strike against it. A non-Blessed Beast may attempt a Wisdom saving throw to resist this effect. On a success, it resists the urge to attack.
- Aggression of the wicked
Starting at 7th level, as long as you are conscious, you and friendly creatures within 20 feet of you may add a bonus equal to your Charisma modifier to the damage of their weapon attacks and unarmed strikes and, you and allied Blessed Beasts can use their Bonus Action to make an unarmed strike.
At 18th level, the range of this aura increases to 40 feet.
- Hemisary of the Night
Upon reaching level 15 you gain resistance to Bludgeoning, piercing, and slashing damage while transformed by Father Beast. Also, you always have the spell Command prepared and it doesn't count for the maximum number of prepared spells you can have. You may cast this spell one time per short rest without spending a spell slot. When you cast the Command spell, rather than target a creature you can see at 60 ft., you can howl-roar to send a command to a friendly creature you know up to 10 km away from you, when you use it this way: The command can be composed to up to 5 words. And the duration of this spell extend to 10 minutes. If that creature is a Blessed Beast, it automatically fails their saving throw. You know if the spell took effect or not, if it did, you can spend an additional spell slot to magically send a message maximum 1 minute long to that creature mind.
Once per long rest, if’s night time or the sky are covered by dark clouds, you can use Father Beast without needing to spend one use of your Channel Divinity.
- Chosen of the Holy Beast
Upon reaching lvl 20, your Father Beast transformation has no time limit. And you can bless any number of creatures with your Bestial Bless You got the eye of certain divine entity. When your time came to an end. They will greet you in their Divine Plane. Offering you the posibility to reincarnate. Alternatively you can talk with your master to plan a different outcome.
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